Crysis Revival v3.99 by rGOt
Featuring 2 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion mapping).
New version (3.8) DX11 Only:
Map extended, Boids (turtles, crabs...), News vegetation with touch bending (dynamique foliage), New particles, New nano parameters, Decrease in the size of the weapon, News camera movements (first person), Cutscenes, New ocean rendering, Change IA.
GTX580 X2 or equivalent.
DX11 Features (tesselation, POM...), destructible environment, textures HD (custom Detail Bump Maping), vegetation with "touch bending" (for v3).
For install MOD:
1- Download archive
2- Copy the folder "Crysis1Revival" (in the archive) in ..Crysis(R)2 Limited EditionMods
3- Start your game and choise "Mods" in menu
4- Load Crysis Revival mod
5- The game restart
6- In the game menu, select campagn mod and the map "LEVEL 1"
7- You can create a shortcut with this target:
"..\Crysis 2 Limited Edition MASTER\bin32\Crysis2.exe" -mod crysis1revival +g_skipIntro 1 +con_restricted 0
v3.0: Map extended, Boids (turtles, crabs...), News vegetation with touch
bending (dynamique foliage), New particles, New nano parameters,
Decrease in the size of the weapon, News camera movements (first
person), Cutscenes, New ocean rendering, Change IA.
v3.1: Bugfix on cutscenes, map and textures, IA and physic optimizations.
v3.2: New ennemi voice, debug vegetation textures, resolve weapon model bug, ocean rendering, voxel optimization, adding a bonus cave, suppression of nanovoice, increased energy consumption of the nanovision.
V3.3: New graphic elements, resolution of many bugs, new AI entites (with special animations), AI displacement optimizations.
v3.4: New AI entities and anim, resolution of many bugs, AI group ID, vegetation and detail bump mapping optimizations, removes DOF, new decals.
v3.6: Map 02, new vegetation material, some modifications on the map 01, blur effect.
v3.7: Resolution of freeze bugs (map 01 & 02)
v3.8: New map (03), Level 02 will load after the map01 finish, few changes in map01
v3.99:Modified all maps (good fluidity optimizations), New TOD for the 3 maps, Increasing distance display, Decrease in size of grass, Resolve texture scope bug, Activate C_MOD Crysis 1 weapon, Activate CMOD custom scopes, add quicksave, new minimaps, Lots of graphics bug fixes, resolve map02 freeze bug
C MOD by Wootwoots
Visual effects, weapons and nanosuit tweaks.
New Crysis1 weapon models
All weapons position tweaked to look more like Crysis1.
Somes little update for the positions in the v2.3 Update
Unlock attachement for each weapon.
MANY correction for serval weapon for somes attachement animation / reload / muzzle flash / fire animation / damage for silencer.. etc
Everything work perfectly for each weapon / attachement.
Spread have been reduced a lot for each weapon ( individual adjustement ). Allowing to kill at low range without aiming.
Ballistc Added for the following weapons:
- DSG 1
- K-volt ( increase a bit the default bullet drop, but highest bullet speed )
-- Crysis1 weapons
Each bullet drop have been adjusted per ammo type / weapon.
GaussBullet as a "light" ammo dont have bullet drop. But the gauss bullet is now able to create physical reaction, it can push Cars.
Scar will use Scarab gauss attachment hold position instead of the vanilla position.
huge mouse sensibility when using assault scope fixed ( since first C_mod version )
Mouse Sensibility reduction, when using Stabilize while aiming for the Assault Scope and the Sniper Scope. Allowing a better aiming at long range
Increase SniperScope zoom stage :
- 4 to 6
- 10 to 12
Decrease AssaultScope zoom stage of the following weapons :
-AY69 : 3.0 instead of 3.5
-Revolver : 3.0 instead of 3.5
-Feline : 3.0 instead of 3.5
-Kvolt : 3.0 instead of 3.5
Thoses weapons are going to use the Crysis1 assault scope to correclty show the stage zoom changement. it use a custom crosshair:
- Crysis1 weapons
Scope with single x7 zoom. With custom Crosshair.
the both Scope have been reworked to have a correct google in the Crysis2 Assault / sniper scope.
New sniper crosshair, AssaultScope crosshair reworked to make it more thin.
Recoil / Spread:
Tweaked all weapons recoil except :
-Dsg1 / gauss
Other weapons recoil have been individualy tweaked to have a more realist behavior (a bit like in BF3 )
The nanosuit stabilization is now less efficient too, its less cheat.
The each weapons spread is increase a bit while using any scope. ( the default setting was a bit too unrealist )
Visual Effects changement:
All bullets now visible
Tracer effect enabled for many weapon. Assault Rifle will only have tracer effect visible in single shoot.
Special tracer effect for the Gauss / Gauss Attachement and the Kvolt.
All others tracer effects reworked, Tracers are more discreet, for a more natural and realist result in FP.
FirstPerson and ThirdPerson:
Mike Muzzle Flash / smoke when firing / hit effect / fire effect, are totaly reworked.
Tweak of the nearfov when :
Zoom in (real dimensions: 1599 x 476)Image
Zoom in (real dimensions: 1599 x 476)Image
-Grab a Entity
Reduced the Crosshair Size by 35% and Crosshair spread tweaked.
Constantly fad the crosshair via FG ( the crosshair look green and way smaller, a bit like in Crysis1 )
Disable HUD message for
-Weapon information when switch weapon.
It clean up the screens of thoses useless informations.
Actualy, all explosive ( even for AI Alien / vehicle ) are able to blow up vehicle like in Crysis1.
Crysis 2 and Crysis 3 Remastered have just released on Steam, after previously being exclusive to the Epic Games Store. Now meaning you can own the entire Crysis setup in one place, it's worth noting the CryEngine was one of those old-school modding engines in its heyday with a lot of great projects making something new out of cutting edge tech, so here's our breakdown of five Crysis mods worth a visit!
MechWarrior: Living Legends is 14v14 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech - or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers. Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels.
This mod makes all the levels daytime (including the first one). This mod was made for the players who don't mind changing the original artstyle of the game and prefer to play the game in a bright sunny day and those who always wondered how the night levels would look like during daytime. The mod also changes the original color of the nano suit's armor mode to RED. This was always something that I wanted to do because I love the look of the Maximum Strength mode from Crysis 1 (and red is my favorite color).
Crysis Remastered had a lot riding on its name - as the once PC killer of graphics card legend - and so when it released with graphical issues and vast swathes of new bugs introduced by the revisions, fans were left a little out in the cold. However, we know this story all too well - modders picking up the baton when the first released falls short of the mark - and that's exactly the goal behind the Crysis Remastered Improvement Project. Numerous bug fixes to AI, visuals, revisions for a more faithful restoration of the original game, and more ensure that if you've got to test your PC against Crysis in the modern day, this is one of the best ways to do it.
Featuring 2 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion mapping). This is a different way to experience what a revised Crysis 1 could look like - and perhaps, as done by fans, something old-school Crysis players might appreciate more.
A commando, on a mission in a Central American jungle, finds himself being hunted by an aggressive life form from outer space. Utilizing CryEngine 2, it will be an unforgettable journey to the pure Predator universe. Crysis games received a number of total conversions back in the day thanks to the reasonably robust CryEngine modding tools and as a result, PREDATOR emerged from the modding underbrush. It's a great representative of what modders once achieved with the engine, and whilst smaller, what the scene still achieves today.
Crysis 2 and 3 Remastered released late last year on the Epic Games Store, promising to bring back the legend of Crysis melting even the most stalwart of graphics cards with cutting edge technology and stunning visuals. Whilst neither game is renowned for their gameplay offering, the graphical improvements to what were already pretty well held-up titles were as impressive as expected, utilising Ray Tracing tech to push lighting to the next level. Now, after an exclusivity period, the games have finally achieved parity with Steam on November 17th.
Future Crysis games and other spinoffs have been teased here and there, but with the entire trilogy now remastered and fully released on the broadest platforms, the only road forwards for Crytek is something more adventurous. It remains to be seen if Crytek will go back to their roots and push a new entry in the franchise (perhaps with more integrated modding support), but, if nothing else, "Can it run Crysis?" is now a question Steam users can ask just as well as anyone else.