Ultra Nanosuit v1.3 Hi all, this is a single player mod that improves by far the features of the nanosuit compared to the original (despite i've tried...
This is a mod i published way back in 2011 on the crydev website. Since this site was shut down a few years ago and my hard drive broke i've been unable to upload it elsewhere. But recently i managed to get my hands back on it, here's the original post i did on the crydev site:
- Sightly increased default speed.
- Highly Increased sprint speed.
- Huge power jump.
- Reduced energy consuption of sprint.
- Increased melee strenght and damage.
- Reduced energy cost of power melee, power throw, power kick and air stomp.
- Energy overload cost is reduced to the half.
- Enhanced armor protection and consuption (now the energy recharges in armor mode if you stand still).
- Stealth cloak consuption sigthly reduced (the energy recharges while cloaked if you stand still).
- No energy cost for nanovision.
- Stronger air stomp.
- The weapons have more attachments.
- Added perks: weapon pro, aim enhance, rapid fire and spread enhance.
- Some minor changes on some weapons.
New features in v1.1 update:
- Now you can carry 4 weapons.
- Fy71 included in the arsenal, with all attachments fully working.
- Some balance changes on the nanosuit.
- Balance tweaks to the perks "mobility enhance", "armor enhance" and "cloak enhance".
- Stronger air stomp than before (in v1.0).
- Some changes in some weapons: more ammo capacity, changed ext clip capacity, improved fov on assault scopes (feline, scarab, fy71), etc.
- Now the Ay69 has a silencer.
- Extended ammunition capacity for the gauss attachment, light shotgun attachment and grenade launcher attachment.
- Some attachments for certain weapons have been removed (bugs).
- Solved the issue where the scarab had an additional fire mode of "only melee".
- Improved the strenght of the power kick against cars ( not destroyed cars) (Thanks to wootwoots)
New features in version 1.15
- Balance changes on the nanosuit (now the perks mobility, armor and stealth enhance fulfil their functions).
- Now the crates give you ammo for the hologram.
- I've tweaked the assault scope and now it has an extra zoom stage (as the sniper) so now you can snipe with all weapons (tap v).
- Fixed the sensitivity of the assault scope for every weapon, it's much more fluid and easy to aim with it now.
New features in version 1.3
- Final balance tweaks for the nanosuit.
- Improved assault scope sensitivity.
- Some weapons bugs fixed (including the mk60 issue with reflex sight).
- Some minor weapons tweaks.
Installation: place the Ultra_nanosuit folder on the Mods folder of the game, run the game and select it on the mods manager.
Note: You must start a new game ( i recommend to create a new profile for it) to let all the changes apply (new perks). If you already had started a new game with this mod then you only have to restart any level of that campaign. The fy71 is loaded on any level when you restart it.