Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS RVE Adjacency Demo
Post comment Comments
Krapougnak
Krapougnak - - 36 comments

WAHOU ! Impressive !

Reply Good karma Bad karma+6 votes
xFlowGrattix
xFlowGrattix - - 64 comments

Great ideas! I like that it's actually ecouraging teamplay. Keep up the good work <3

Reply Good karma Bad karma+4 votes
Roboute-Guilliman
Roboute-Guilliman - - 664 comments

thats awesome cant wait for a release!

Reply Good karma Bad karma+1 vote
megas
megas - - 79 comments

will they also give bonuses to shields like extra shield strength, shield recharge rate and bubble size?

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated - - 2,885 comments

Yes they do but shield sizes can't be buffed in game.

Reply Good karma+2 votes
ShadowGhost2
ShadowGhost2 - - 90 comments

Also, shield size wouldn't exactly be a buff. The bigger the shield is the sooner units get inside of it, if it gets big enough it will become more ineffective and/or allow aircraft to fly under it and the shield will be rendered useless against these attacks.

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated - - 2,885 comments

Yes indeed these upgrade will be worked on also changed over time.

Reply Good karma+2 votes
ShadowGhost2
ShadowGhost2 - - 90 comments

But I will say, just with what I have seen so far (obviously I don't know what is to come) I am SUPER excited about this. Please work hard to release this as early as possible! :D

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated - - 2,885 comments

Ill try my best we just waiting on some tools to help us work faster.

Reply Good karma+1 vote
Lord_Cylarne
Lord_Cylarne - - 7,166 comments

I just love this. If there is one criticism, it'd be:

In my opinion, I think the Aeon adjacency bonus on turrets should be something other than health bonus. Cybran's increased rate of fire is solid, and UEF's is great, but most turret defenses would be shielded, and whilst there is a health bonus applied to the Aeon, you could just as easily go for the generators instead of the building itself, because the only bonus would be defense, than offense, and only if IT is under attack.

I was thinking sight radius/radar for Aeon, or something like shield enhancement/shield radius enhancement. It'd be better than a standard health bonus.

Reply Good karma Bad karma+3 votes
OverRated Author
OverRated - - 2,885 comments

These bonuses are just to demo how they work :).

Reply Good karma+4 votes
IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

this mod is moving as slow as ever but it will totally be worth the wait, so long as i eventually get a computer beefy enough to handle it on high settings lol by then.

Reply Good karma Bad karma+2 votes
Farhang
Farhang - - 223 comments

Amazing job!

Reply Good karma Bad karma+2 votes
ShadowGhost2
ShadowGhost2 - - 90 comments

Just wondering, will that Dev UI be in the mod and easily accessible?

Reply Good karma Bad karma+2 votes
OverRated Author
OverRated - - 2,885 comments

Yes the new spawn menu will be in the next version of the mod.

Reply Good karma+2 votes
ShadowGhost2
ShadowGhost2 - - 90 comments

How to I pull up the spawn menu.

Reply Good karma Bad karma+1 vote
drillz007
drillz007 - - 370 comments

this is good very good

Reply Good karma Bad karma+2 votes
BlackRangerXIII
BlackRangerXIII - - 474 comments

Where is the new ACUs?

Reply Good karma Bad karma+1 vote
ShadowGhost2
ShadowGhost2 - - 90 comments

The buffs seem fine for the most part except for the UEF one. This obviously depends on how much it increases it but if a PD's range is increase significantly then they will almost always win. I don't mean once the game comes to endgame because then you would be able to counter with an experimental, teleport etc... I mean in early game, you would easily be able to PD creep and then just snipe everything inside the enemy base from far away. This is just a suggestion but I think that UEF should be a damage increase instead of range. Cyrban's upgrade makes sense as RoF and Illuminate's kinda makes sense as health but I mean, what else would you upgrade.

Reply Good karma Bad karma+1 vote
ShadowGhost2
ShadowGhost2 - - 90 comments

I see another resource window, I know that is some other mod but will it be included in the next version of RvE?

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated - - 2,885 comments

Are you talking about the spawn menu? As for the upgrades these where just to demo what they can do, I mite make each faction the same and each faction difference when supporting another faction.

Reply Good karma+1 vote
ShadowGhost2
ShadowGhost2 - - 90 comments

No no no. I mean where it is basically just a copy of your total RP/Mass/Energy.

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated - - 2,885 comments

Oh you mean the Eco monitor yes it reads just like the built in ui but doesn't have a read out limit so it can read higher numbers, and yes its built into 2.0.

Reply Good karma+1 vote
Stino696
Stino696 - - 2 comments

What's the bonus for less building wait times of units? because if i build power gens next to it, it only reduces the cost of power for the units. (i only tested it with a land factory though).

Reply Good karma Bad karma+1 vote
MarkusDec
MarkusDec - - 3 comments

I wonder numerical advantage on various energy gen. and mass ext. (T1,T2,T3)

I think that idea of shield buff on building is really good (from Aeon) :33

Reply Good karma Bad karma+1 vote
SRB-igor
SRB-igor - - 7 comments

Amazing...!

Reply Good karma Bad karma+1 vote
ICE-SPIRIT
ICE-SPIRIT - - 10 comments

What is the music?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Heres a video showing what RVE Adjacency system can do in game.