Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Those of you asking about battles.. and the AI
was that on easy. i hope not because ill be screwed
Hope not that would be overkill, I see lag in my future at this rate
I SO HOPE YOU CAN TURN DOWN THE QUALITY!!!
How come you have 2/50 of Pop, but two Acclamator ships and 1 Venator??
- The reload bar above the big red button seem to be out of place.
- The two top buttons next to the big red one : One have the Lightsabers (I remember that you change it as a request) well, the one next to it DON'T have the lightsabers, but instead, have your OLD model.
I answered myself with the pop question...
But a Venator as reinforcement with a Tech 3 station?? Will it be the same in Galactic Conquest??
I'm pretty sure that's a level 5 shipyard.
You can see : Tech 3
Holy god...
I think we need more vulture droids.
80 Popcap.. Please have modified Ground popcap too! only 10 units at a time is a littel slow.
WOW i'm screwed...
screwed for lag and Ai...
Im right there with you.
Its 20 on ground..
btw I won this battle. A level 5 shipyard is a beast to knock out. Not to mention the constant ships being sent as reinforcements.
did you increase the reinforcements coming out the station also?
You could say that... looks like a Venator? at least? probably with a whole load of frigates too
Yay that's even more than the alliance mod XD the only mod I can think of right now with a higher pop cap than that is the clone wars mod ( the glitchy number 4 version)
Its not that hard to modify the pop count any way just change it on the xml files 1 number
That reminds me of z3r0x 3.5 and how the Rebels spammed with y-wings...
I like that the Bulwark has been added.
@z3r0x yah, i will make sure to build up those shipyards!
Hmmm and what would be those weird turret looking thingies with 4 circle-ish parts? I noticed in original they kinda look like the kamino buildings... cloning facilities?
You beat me to the comment. They do look exactly like the Kamino building. Creative use of vanilla props. Gotta respect that.
Awesome shot BTW Z! Can't wait to play this!
Its Duro.. they are the floating cities over the planet.
Lol... Wtf... Lucas better change droids to drones... And The HIVE can suck it... No... Seriously... That's a bit of a fighter overkill unless you can crop down on lag... And I sure hope the republic has equally as many fighters... Or ones that would have an advantage over vultures... Either way...
P.S: If you squint oh so little... You can see Bulwarks beneath all those drones...
Nah, thats generaly how it goes, the cis outnumber by a longshot while the the republic uses skill and strategy.
Uhh. Dude. Vulture droids lack armour and intelligence. I think that's enough of a handicap.
I don't see Tri-Droid by the way...
i usally keep every thing but shaders and textures low.
textures-medium and shaders-high
zomg..... time to get a new computer.
Oooooo mmyyy god
Anyone notice the half-dozen new icons for pretty much everything? you don't see such quality in mist mods.
HOLY LIGHSABER WHAT IS THAT.ILL NEED 30 republic frigates to slaughter that.I've never seen that much fighters
BULWARKS!!! THANK YOU Z3ROX!! <3
Take out 50 vulture droid squadrons with 5 squadrons of my own?
Images2.memegenerator.net
brace your self incoming clankers
hmmm... i dont know if you can optimize a mod, but with that amount of fighters, I imagine there will be framerate drops, which is generally due to the engine rather than the computer. Still, an amazing looking mod!
OMG!
Z3r0x I am going to open a shrine to you O.o
i'm guessing that a great many bothans died to get us this information...
(this is a joke and should be treated a such, i am aware that alot of people don't associate bothans with rise of the empire)
That is a I surrender moment
no never surrender fight to the death!!!
Z for president =D
i must prepare for the comming slaughter... of myself.
just imagine: Jango Fett fighting for the republic and then dropping seismic charges EVERYWHERE! ahahaha it would be a massacre
Wow...
my kind of fight...
This makes me wonder... Seeing how droids are easy to manufacture than cloning clone troopers.... In the game would droids units have faster build times than clones? If so, man what a challenge.
I mean, if you think about it, it's what the Republic had to deal with right, always being out number 50 to 1.
(buried)
Not something new i see here. I had much more starfighters in Alliance mod. But anyway impressiive.
you need like 20 graphics cards and more ram than ive ever seen to run that battle with no lag.
also dont tell me that the AI are gonna build sh** tons of fighters and no capital ships, that just takes away the fun
there are plenty of AI captial ships on that screen, tbh.
wow negative karma for that? im a modder myself i know how things work in FOC. more fighters = more lag. im no simpleton. what is there some fat guy with no life distributing negative karma just for sh*ts and giggles or something?
Epic comment delta :)
the pull out the anti fighters, and shadow squadron
I ran that battle fine with no lag.. I dont have a super gaming rig either.