Bounce. Climb. Hook. Re:Mobilize is a Quake modification that introduces three new movement-based mechanics to the game, opening up devious new challenges to players and a whole new dimension of possibilities for level designers. Trampolines: Perform death-defying leaps of faith across even the most intimidating gaps and chasms. Wiremeshes: Nothing can stop you, not even gravity itself. More than just simple ladders, these surfaces let you move up, down, sideways, and even hang from ceilings. Lighthook and Lightpanels: The lighthook's purely photonic composition allows it to instantly latch onto any visible lightpanel, regardless of distance. You'll be hooked in no time - literally.
Re:Mobilize is an upcoming Quake modification that introduces three new movement-based mechanics to the game, opening up devious new challenges to players and a whole new dimension of possibilities for level designers. They are as follows:
Pictured: Ranger Dynamics by EmeraldTiger
Re:Mobilize comes with multiple challenging new levels from the malevolent minds of the Quake community, each employing Re:Mobilize's signature mechanics. Currently, the following maps have been revealed:
With more to be revealed later!
Pictured: Waterfront Citadel by EmeraldTiger
Re:Mobilize is also proudly built on top of the progs_dump 3.0 development kit by dumptruck_ds, including every single feature and entity from the mod, and, in addition to the three new movement mechanics, there are several all-new features for level designers to take advantage of, courtesy of Inky, creator of Church of the Unholy. These include trigger_enterleave, which can trigger events both on entering and exiting its volume; trigger_random, which lets you randomly fire off targets for more organic and life-like environments, and the Puzzle Items HUD, which lets you view any custom keys you have on-hand, at any time.
Pictured: Swamps of Heretics by Heresy
Re:Mobilize has been in development since December 2021, and over the course of 2022 and the first few months of this year a lot of progress has been made, in no small part thanks to the contributions and assistance of the community, particularly Inky who has helped significantly with developing, bug testing, and providing new features for the mod that would never have made it in otherwise, as well as all of the level designers and playtesters involved in development. We hope that when the mod finally releases that the community not only finds it enjoyable, but inspires level designers to come up with ideas that make use of the new mechanics to create challenging new maps and bring forth a paradigm shift in Quake mapping altogether.
Pictured: Urn by nickster
Re:Mobilize is currently still in development, but is set to be released on June 16, 2023! In the meantime, keep your eyes peeled for potential new screenshots, videos, and other content, and check out the vast library of community-made Quake content already available from sites like Quaddicted and Slipgate Sightseer.
Bounce. Climb. Hook. Re:Mobilize is a Quake modification that introduces three new movement-based mechanics to the game, opening up devious new challenges...
This update to Re:Mobilize introduces several improvements to both the maps and the code for the mechanics, resolving some commonly cited issues with...
Hint for Linux users: For this to work on Linux (tested with Quakespasm), you need to rename rm1.1/Pak0.pak to rm1.1/pak0.pak (lowercase)
Good luck.
PD: Level editor?
Most (all?) mappers for this used the TrenchBroom level editor.
Thank you!
Progs_dump is a development kit for Quake created by dumptruck_ds, which adds a whole bunch of new entities and features, letting you do complex scripting, custom keys and monsters, breakable objects, and so much more. Dumptruck_ds has a playlist covering his mod and it's quite interesting: Youtube.com