Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

Post news Report RSS Patch 1 for Version 2.52 is available

The patch is a very small and minor patch for Ver. 2.52. This patch consists of a new parties.txt file to fix a minor issue I uncovered while working on the next version of the mod. You can download the patch in the files section.

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The patch consists of a new parties.txt file to fix the village number for Seltum, which was assigned the same number as Kharal (i.e., village_122). I therefore renamed Seltum and each of the 3 villages listed after it (Vantum, Montum, and Spahtum villages) as village_123, village_124, village_125, and village_126, respectively. As far as I can tell the patch is save-game compatible.

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