Red Alerted(True Red Alert II) is a sequel from another mod that i had tryed to make but my capabilities is resuming to this, some future nearby i can do another mod.

"Trying to make a history that will be "If we changed the future , we maked the past" Chrono Sphere the time travell machine, results in the junction of the both games, the past with the future in Red Alert 2."

The MOD adds units from Red Alert 1 classic and new units too, the game consists to a classic strategy gameplay thats all units will do the sufficiently. Next update review all damage maded by units.

The game is now changed on the version 2 of the mod some units is taking place on "Yuri Side" with some Structures too.

[][][] MOD Version 2 v2.2 Changes:

# Yuri side receives:
- Robot Control Center
- Industrial Plant
- Nuclear Reactor
- Yuri AirPad

- Chrono Legionnaire
- Rocketeer
- Dolphin
- Giant Squid
- Terror Drone
- Robot Tank
- Battle Fortress
- Yuri MIG 29 Advanced Variation

- All special builds take higher prices than units, 2500 to 4000 gold.
- Radar Station now reveals the entire map has Allies Spy-Satellite 1000 gold tech level 3.
- All new Weapons is not correctly designed got unbalanced only damage and types without accuracy, the last thing to adjust on this game got sure.
- Paradrops increased for all sides: America; 8 GI's, 4 GGI's, 4 SEALS , Soviets; 9 Conscripts, 9 Flak Troopers, Ally's; 6 GI's, 2 GGI's, Yuri; 6 INIT's, 2 VIRU's.
- Americans(USA) receive B-52 Bomber has side specific unit.
- All factions now have ParaDrop troops.

# New Units in V2:

- Allied Chrono Transport (Just got that on the game one more option)
- Allied Mobile Fortress (New unit that looks like a tank but usefull against general forces except Tanks)
- Soviet Cruiser (Same of Destroyer that launch's missiles)
- Soviet Mega AirCraft Carrier (That got a very strong Ship)
- Soviet MIG-31 (This plane matches wih F14 from allies)
- Yuri Guardian APC (APC to Yuri side consists in a low armory unit)
- Yuri Tank Solution (Is a new Tank developed to face another Tanks)
- Yuri MIG 29 Advanced Variation (Got mig 29 Yuri style second better plane of the game)

~~~~ MOD is Alpha Finished (playable) but half-complete really not balanced or fixed ~~~~

~~~~ This MOD will not be revised, redesigned or completed someday ~~~~

-=[ New Units until today: ]=-

# Allies Infantry:

- Allied First Infantry (Attacks air and ground units but smaller armored and smaller damages)
- Allied Medic (Heal's troops on the field)
- Allied Mechanic (Repair units on the field)

# Allies Vehicles:

- Allied Obosolete Harvester (They have 20mm gun and half price)
- Allied HumVee (Jeep Successor two crew placement)
- Allied APC (Armored Personal Carrier, Medium Machine Gun Transport Troops)
- Allied Light Tank (Best choice to attack faster Tank)
- Allied Medium Tank (The most strong Tank from Allies)
- Allied Mine Layer (With a small gun, plants mine over the map with auto recharge)
- Allied Artillery and Veteran Artilley[Howitzer Veteran] (Long Range attack siege damage)
- Allied Howitzer is slightly overpowerd and i trying to set him veteran on his build) i'm not getting ;/
- Allied Mobile Radar Jammer (Radar Jammer now has maximum sight and a place for a crewman)
- Allied Chrono Truck (Ultimate Allied Weapon Chrono Truck had more strong points)
- Allied Phase Transport (The old phase transport works the same but have half-price)

- Allied Chrono Transport (Just got that on the game one more option)
- Allied Mobile Fortress (New unit that looks like a tank but usefull against general forces except Tanks)

# Allies Naval Units:

- Allied Naval Transport (Not Amphibious but half price 12 passenger capacity)
- Allied GunBoat (Nothing Special only the 120mm GUN can hit naval and ground)
- Allied Submarine (10% Weak is a copy stolen from soviets cost 20% more)
- Allied Obsolete Destroyer (The old Destroyer in half price)
- Allied Obsolete Cruiser (The Old Cruiser but not half price still kickass)

# Allies Air Units:

- Allied Chinook Transport (Passenger capacity 5 they have now a medium weapon gun)
- Allied Apache Chopper (Medium-Strong against ground and air self recharge)
- Allied F14 Tomcat Fighter (Strong Fighter, can hit ground and air with long defense range)
- Allied F14A Tomcat Fighter from Carrier (Same but slightly weak)
---------------------------------------------------------------------------------------------------------------------------------------------------

# Soviet Infantry:

- Soviet First Infantry (Attacks air and ground units but smaller armored and smaller damages)
- Soviet Grenadier (Old grenadier, normal damage i don't remember if damages splashes into other units)
- Soviet Flame Thrower (Basic generated this funcition is burning alot about three units)

# Soviet Vehicles:

- Soviet Obosolete Harvester (They have 20mm gun and half price)
- Soviet Ranger (Is a Soviet Jeep like the classical from Allies Red Alert 1 two crew placement)
- Soviet APC (Soviet APC is bigger than the Allies more crew supports and futurily they will have amphibious capacities)
- Soviet Heavy Tank (Slightly better than the Rhino Tank they do two shots indeed)
- Soviet Monster Tank (Replacing 'Mammoth Tank from Tiberian Dawn' now is Monster Tank exactly different and exactly more powerfull)
- Soviet Mine Layer (With a small gun, plants mine over the map with auto recharge)
- Soviet Obsolete V2 Rocket (The same from V3 Rocket but half points and half prices)
- Soviet Mobile Radar Jammer (Radar Jammer now has maximum sight and a place for a crewman)
- Soviet Tesla Truck (Same as the Tesla Tank this unit is smaller price, more range don't remember)
- Soviet MAD Tank (Strong earthquake radial damages but damages your self structures)

# Soviet Naval:

- Soviet Naval Transport (Not Amphibious but half price 12 passenger capacity)
- Soviet Missile Submarine (Powerfull submarine can hits naval and ground)

- Soviet Cruiser (Same of Destroyer that launch's missiles)
- Soviet Mega AirCraft Carrier (That got a very strong Ship)

# Soviet Air Units:

- Soviet Chinook Transport Soviet (Passenger capacity 5 they have now a medium weapon gun)
- Soviet Hind Chopper (Medium-Strong against ground and air self recharge)
- Soviet Yak (Perfect for killing infantry units but also can kill some vehicles)
- Soviet MIG 23 (Primary JetFigher can hit air and ground units)
- SU 34 Full Back (Ultimate Soviet Weapon can hit ground and air more armored and faster)

- Soviet MIG-31 (This plane matches wih F14 from allies)
---------------------------------------------------------------------------------------------------------------------------------------------------

# Yuri Buildings:

- Robot Control Center
- Industrial Plant
- Nuclear Reactor
- Yuri AirPad

# Yuri Infantry:

- Chrono Legionnaire
- Rocketeer

# Yuri Vehicles:

- Terror Drone
- Robot Tank
- Battle Fortress

# Yuri Naval:

- Dolphin
- Giant Squid

# Yuri Air Units:

- Yuri MIG 29 Advanced Variation

################
This MOD able to receive expensives changes from anyone who wants except units removal.
################

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I have facility for editing the rule.ini, facility with voxels, facility in desgin so a i glad to get some help in Scripts to new events and Structures buildings or already builded ones to increase and finish the mod.

I believe you first can contribuite with "already done scripts" thats more necessary now and "already done Structures" because im not requiring for a one hard job, just easy small jobs, and thanks.

Interested to help? Send me a E-MAIL danielmatosinhosdesouza@hotmail.com or post here in the COMMENTARIES.

Scripts most needed:

Position of the planes in the AirField i don't understand that code.
Put a unit to build already Veteran.
ParaBombs most simple possible.
Para Troopers with 1 tank, 1 IFV, 3 CGI, 3 GI,
Para Troopers for Sovites 4 Flak-Track, 4 Flack Trooper, 4 Conscripts.
GI and CGI deploys(guard) automaticaly when stopped, undeploy on move command.
Last is a problem with helicopters they are not launching their missiles to air combat.

Structures not needed for a while, but i like to receive almost structures that you can have to me, to have new ideas.

~~~~ Outter help; i need to resize voxels to lower sizes and i don't have tools to do it. I have VXLSE-Voxalizer and him only resize bigger sizes.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thanks! bye
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I'm positively waiting someone add more units and remember the classical member country ship. Please rember to complete your version, my final version is suspended but the new balance most important is alredy done.
My sequel about Red Alert 2, in sequel of this just don't build towers in RedAlert make a army and sprait(separate) your army.

What i''yll do now, believe me i'm dont had finished this mod be cause, i'm in pleased to westwood program conditions. Thats so much better that are, i will got no chances in a 3D engine.

So, by now; results, in a Complete Red Alert game that bring's back the first version of red alert.

True Red Alert 2 - Summary

True Red Alert 2 - Summary

Feature

RedAlerted(TrueRedAlert) is finishing Red Alert 2 & Yuris's Revenge by adding Red Alert 1 units and new units.

Add file RSS Files
RedAlerted-v2-2

RedAlerted-v2-2

Full Version

Red Alerted v2.2 gives USA B-52 Bomber. All factions have ParaDrop from Air bases.

RedAlerted v2-1

RedAlerted v2-1

Full Version 1 comment

Red Alerted v2.1 worked on Yuri's side and brings some new units to all factions.

Red Alerted v2

Red Alerted v2

Full Version 4 comments

Red Alerted v2 worked on Yuri's side and bring some new units. This is .ZIP version, just extract in your Red Alert 2 Yuri's Revenge Folder. """extract...

RedAlerted v1 (TrueRedAlert)

RedAlerted v1 (TrueRedAlert)

Full Version

RedAlerted v1 this version do small changes to the game and add units. This is the .ZIP version, just extract in your Red Alert 2 Yuri's Revenge Folder...

Comments
Comanche_Prime
Comanche_Prime

personally me like the idea of this mod)
following from now on)

Reply Good karma Bad karma+1 vote
sungjem_jamir
sungjem_jamir

Is it possible for you to make the infantries smaller? Thank you.

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DanielDanBad Creator
DanielDanBad

When others stuffs rules, that can be made.

Reply Good karma+1 vote
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Is this better than mental omega? Thank you.

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DanielDanBad Creator
DanielDanBad

I had facility to balance the game, but i got having for problems and legends.

Believe is already ALPHA COMPLETE to works well this mod is to maintain simple.

Most them that you invited we need more comrades to do something bigger.

I got to tell all yours we need a team to finish that, thanks bye.

Reply Good karma+1 vote
DXSnakeEater
DXSnakeEater

This is fantastic man, I love the concept. I was personally wanting to make a "Red Alert 2 if it was strictly by Westwood," whereas it'd capture the original dark feel of the early three C&C games instead of the bright, corny, colorful cartoony RA2 we have today (although I still love the crap out of it don't get me wrong)

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IvanderLim
IvanderLim

Your mod has been tracked
The teaser looks gorgeous, can't wait to make a video about it since you release it

Reply Good karma Bad karma+1 vote
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