Based on 1.42d patch by Knightmare. Widescreen support included.
v 1.0 Changelist:
New Weapon: MP-44 with unique ammo type.
New 44 khz sounds for weapons and some misc sounds.Also new main menu theme.
Overhauled main and in-game menus.
Overhauled loading screens.
New Weapon Skins(pack of the best models\skins made by RTCW Community).
Strafe Jumping (Bunny hop) was removed.
All heavy weapons are now decrease player movement speed by 25%.
Rebalanced AI:
HP of all nazies reduced.
Soldiers: average shooting skills. More mauser rifle soldiers, less mp40 soldiers.In late game soldiers use mp44.
Officers: excellent shooting skills.
Zombies: more HP, skulls charge time decreased, increased melee damage, faster moving speed, fov changed to 360.
Zombie Warriors:more HP, increased melee damage, faster moving speed, fov changed to 360.
Elite Guards: excellent shooting skills. All Elite Guards are now using mp40 or silenced lugers. Increased running speed.
Boss1(Olaric-Helga): more HP, increased melee damage, more ghosts.Ghosts charging time reduced.
Blackguards:excelllent shooting skills.
Proto soldier:Increased HP.
Boss2(Uber Soldat):Increased HP.
Lopers:Increased HP.
Heinrich:Decreased reaction time, increased sword attack range, increased stomp damage. Decreased raise dead cooldown, increased running speed.
Rebalanced Weapons:
Knife-unchanged.
Kick-damage reduced.
Luger-unchanged.Silencer luger decreased spread.
Colt- decreased clip capacity to 7.
MP40-unchanged. Increased maximum 9mm ammo capacity to 320.
Thompson - increased rate of fire,decreased damage. Increased spread.
Sten - decreased heat time. Decreased damage.
Mauser Rifle - increased damage, decreased rate of fire. Increased maximum ammo capacity to 300. Clip capacity decreased to 5.
Snooper Rifle - unchanged.
FG-42 - accuracy decreased, rate of fire increased. Damage decreased. Scoped rate of fire decreased.
MP-44- medium damage, medium rate of fire. 180 ammo capacity.
Grenades and dynamite - greatly increased blast radius. Maximum capacity for grenades - 8. For dynamite - 3.
Panzerfaust - increased blast radius.
Venom - increased spread.
Flamethrower - increased range, increased damage. Ammo capactiy changed to 200.
Tesla Gun - increased range, increased damage. Ammo capacity changed to 100.
Health and ammo pickups were rebalanced.Easy difficulty levels were almost untouched. However "Death Incarnate" difficulty become really challenging.
Credits:
1.42d patch by Knightmare
Weapon Skins by TITEUF-85, AidenDemon, OSJC, Teh Snake, Schiff. Font and blood textures by HellBaron89.
MP44 was originally made by Alexandre. I just merged it with 1.42d.
Special Thanks to AidenDemon, Eugeny, Timostahl02 and Wolfmap.ru forum.
It's amazing! Btw I would really like to see Alexandre's Carabin and PPSh being added to this mod. Would you be able to achieve it? That would be great. Great job so far.
Well, Carabin maybe. But I dont think PPSh fits so well into vanilla RTCW. Anyway thanks for the comment. Glad you liked it. And thanks for the review. This is a feedback im looking for. It will be considered in future versions.
Thanks for your consideration. Btw you can read my whole review of your mod, here on Moddb.com, in which I've listed some recommendations.
Already read that. I'm talking about this review, in my previous comment.
Oh, yeah, that's right, didn't notice that. Sorry.
Glad you've taken everything into consideration, again.
I'll be looking forward to more progress from you on this mod.
How compatible is this mod with other addons (such as the addons that use the Additional Weapons Mod)? I have version 1.32 of Rtcw, and so far your mod seems stable despite the absence of any patches (official or unofficial). I've wrote a review in the "reviews" section here on Mod DB, by the way.
EDIT: It seems that regular maps (in the Main folder) run fine, but addons accessed from the "Mods" option either crash Rtcw during loading or have odd screen resolutions. Maybe my version of Rtcw (1.32) needs to be updated?
I think it is not Compatible with the addons, using AD weapons mod since i ported only 1 weapon from this mod (mp44). Mod menu should work properly. However it depends on the content of the mod. For example, mods using custom menu will probably not work as they should I tested this mod on clean GOG and Steam version of RTCW, was fine to me.And thanks for the honest review. I will probably work in the direction of compability with most addons in the future. However main goal was to improve vanilla RTCW.And about music sound bug, music repeats only in save and load menus. I'm still trying to fix it completely.Cheers!
Thanks for the answer, WolfETPlayer. I have discovered that this mod works best when it's in a folder located in the Rtcw directory (where the game's shortcuts are). This avoids any compatibility issues with other mods/addons, because I can just launch your mod from the original game's "mods" option, and your modified .dll files are stored in a separate folder whenever I want to play your mod.
Nice mod! And before I saw your funny video on Youtube!! Very good and clear new assets!
You will fix eliteguards AI bug when they don't see you behind the two metal gates? (church level)
Thanks!I never encountered this bug actually.What metal gates are we talking about?
I talk about metal gates with interruptors. Eliteguards sometimes don't see you into that or they runs over.
I will look into that.
Great mod, playing it now! :)
Great mod,and little hard :)
Just to ask:Will you bulit the Wolfenstein - Enemy Territory version?
What do you mean?I'm working with RTCW SP and ET is a completely different game.
Thanks for the hard work and releasing your mod to us gamers :)
As a newcomer to this mod which one should i be using v1.0 or v2.0 ?
I'm mainly a single player gamer.
2.0 Ofc
this full game?
no it is not
I could care less about most mods, but is there a way to change the audio quality from 22HZ to 44HZ? Because it seems that it can only change with the result of your mod, so is there some kind of tool to tweak it? If I were to make my own mod when it involves audio related sfx
1.42d
unofficial knightmare patch 1.42d? Thank you and I DO MEAN THANK YOU....
Kein problem