Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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AT-XR
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steddy96
steddy96 - - 315 comments

I was thinking about this, when I saw the imperial version of the Gozanti

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CommanderVulture
CommanderVulture - - 45 comments

are these your own designs

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

They're Free Radical's

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CommanderVulture
CommanderVulture - - 45 comments

i mean are they canon or legends or are they made up

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I'd say in the void between fanon and EU. They're from Battlefront 3, but said game was never released.

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Delta730
Delta730 - - 175 comments

But what about the AT-XT? It would fit alongside your idea of having the AT-AT prototype from Jabiim.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

The AT-XT should be in game already. Hmm, sounds like I need to take a look at it's files.

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Delta730
Delta730 - - 175 comments

I believe it is already in-game. I was asking if it was going to deploy from the Gozanti cruisers too.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Oh, in that case, it most likely will be. In the future, the majority of vehicles will be transferred by Gozanti.

I know some might say use a Acclamator. But realistically, an Acclamator would be massive on the ground (752 meters long, compared to the A6 Juggernaut's 49.4 meter length), and you run an incredibly risk when landing. You're a massive, slow moving target open to cannon fire (As seen in TCW episode Innocents of Ryloth).

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Svenwalker94
Svenwalker94 - - 1,048 comments

you could have the acclamator 1 as the space transport then have smaller transports bring it to the ground. It does have a hanger.
You could use the acclamator 2 for the more combat variant

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Maybe, but costs would have to be adjusted. The Acclamator-I is still a warship, and is armed.

Would you rather build Acclamator-II at 3000, and have to put some thought into tactics and credit spending. Or use a slightly underpowered Acclamator-I at 75 credits, and use swarm tactics.

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577tom
577tom - - 2 comments

How is the writing coming along for all the missings?

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Description

Decided to finally rig the AT-XR model I've been eyeing for awhile on Facepunch. While the animations on the legs look strange (The AT-XR uses the EaW AT-ST animation set, but XR is missing a hip mesh), it's better than nothing.

The AT-XR, or All Terrain Experimental Repeater, is more reminiscent of a mech suit than the other AT walkers. The AT-XR is currently armed with a side mount repeater for devastating damage against enemy infantry.

I've also decided to implement a Republic style Gozanti. I found there wasn't a decent carrier for certain vehicles like the Juggernaut, AT-AP, AT-XR, and such. The Botajef currently in use is a civilian transport, and a LAAT/c or LAAT/v don't make sense for large vehicles in large ammounts. The LAAT/v carries large amounts of small vehicles like the BARC, AT-RT, and AT-PT. While the LAAT/c can only carry one large vehicle like the AT-OT, and AT-TE. Unlike the Imperial version, the Republic Gozanti won't have a combat variant.

Credits (AT-XR):
Free Radical for the AT-XR
Krome Studio for the pilot
Jedi_Clone_X2 for the extraction
Sergeant Barlex for the port, kitbash, and rig

Credits (AT-XR Gozanti):
Arvis for the Gozanti
Free Radical for the AT-XR
Krome Studio for the pilot
Jedi_Clone_X2 for the extraction
Sergeant Barlex for the port, kitbash, Gozanti reskin, and rig