This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Slight Weapon Tweaks
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

In the process of making the lights better, I made some adjustments to the way the N90 Hurricane and Decimator work.

N90 - Now fires both barrels at once! This does result in a slight DPS reduction, but accuracy is increased and recoil is more manageable.

Decimator - Instead of a shotgun spread of 7 rockets, the auxiliary fire now just sends a mini-nuke blazing toward the target.

As always, you can find these changes in the latest dev build on Google Drive.