This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.

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Radial Spawn Points
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Description

I spent the last couple days working on these. Radial spawn points that beam in any object desired! This actor is almost entirely built in ACS, only using DEC to start the script and hold inputs.

Things that can be set in the map editor.
Max spawn radius (min = 0)
Player detection radius (only spawns stuff when player is in this)
Min/max spawn height
Min/max time between spawns
Object to spawn (index that references an array)
Max number of spawns (0 = infinite)

The map seen here is Kinsie's DOOM test map with my own extensions. From the next WIP release onward, you will find that this map is accessible from the episode select menu.