This is a gameplay mod for DOOM II that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 24 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. Fortunately, hitscan is more or less absent from the mod. Player agility has been enhanced with faster speed, double jumping, and gliding. The package contains modified versions of gleasspty's weapon wheel and Sgt_Mark_IV's Bolognese gore mod. Lastly, you'll find two playable maps inside the main pk3: a tutorial map to get players used to the new mechanics and the hub map for the Annihilation Nation arena. I'm open to critiques and suggestions, so if this mod interests, give it a look and let me know what you think!

Post feature Report RSS New Items to be Included in 1.1

A quick explanation of the new gadgets being added to the mod and why they're being added.

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It's been about a week since Hot and Bothered released, and in the few remaining days before I begin my new job, I wanted to hammer out some fun new inclusions for the mod.

Holoshield - An item used from the inventory bar to drop a pair of reflective barriers.

Thruster Pack - An upgrade to the Helipack that allows quick boosts of speed by double-tapping a directional key.

Warp Pad - A beacon deployed through the inventory bar. Upon activation, the player will instantly be teleported to the beacon regardless of their location.

Armor Magnetizer - A passive upgrade that increases XP bauble pickup range.

Hypnomatic - A non-damaging beam weapon. Anything hit by it that isn't immune to the Infector will immediately turn friendly.

Levitator - A second upgrade to the Helipack, enabling the player to hover for a limited time.

Groovitron - Subject your foes to the call of the dance floor! See the video for a quick demonstration. Apologies for the poor resolution and bitrate.

That's all for now. Hopefully, I'll have further updates soon.

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