This mod REQUIRES GZDoom 3.6 or later. 4.1.3 is recommended. This is a gameplay mod for DOOM II that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 24 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. Fortunately, hitscan is more or less absent from the mod. Player agility has been enhanced with faster speed, double jumping, and gliding. The package contains modified versions of gleasspty's weapon wheel and Sgt_Mark_IV's Bolognese gore mod. Lastly, you'll find two playable maps inside the main pk3: a tutorial map to get players used to the new mechanics and the hub map for the Annihilation Nation arena.

Add file Report Ratchet & Clank: Hot and Bothered 1.2 Pre-Alpha 2
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HotAndBothered_V12_PreAlpha-2.zip
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Full Version
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That_Blind_Guy
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136.05mb (142,656,679 bytes)
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62 (1 today)
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65e7582d24a0d0872e2cb2c34c13650f
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Initially, this update would have been put off for the release of the first map preview, but after a great deal of feedback from players and testers, many changes were made to weapons. Most of them were small, but there are enough significant ones to warrant an earlier release. I have gone ahead and put what I have so far for the maps into the pk3 file so there is something to show, but it is grossly incomplete. Beyond weapons, there's one new mutator, allowing you to turn explosive barrels into the various crates that will appear in the maps. Additionally, the mod is now fully playable with FreeDOOM! See the changelog below for these and other alterations.

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Ratchet & Clank: Hot and Bothered 1.2 Pre-Alpha 2
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Doom II
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That_Blind_Guy
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