This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.

Description

Initially, this update would have been put off for the release of the first map preview, but after a great deal of feedback from players and testers, many changes were made to weapons. Most of them were small, but there are enough significant ones to warrant an earlier release. I have gone ahead and put what I have so far for the maps into the pk3 file so there is something to show, but it is grossly incomplete. Beyond weapons, there's one new mutator, allowing you to turn explosive barrels into the various crates that will appear in the maps. Additionally, the mod is now fully playable with FreeDOOM! See the changelog below for these and other alterations.

Preview
Ratchet & Clank: Hot and Bothered 1.2 Pre-Alpha 2
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