This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.

Description

This is a minor update that focuses on bringing in features exclusive to the maps that I will be including in the finished build of 1.2. I've included a file that contains all the names of arena-exclusive monsters. Check ArenaMonsters.txt if you want to play around with those. This update also includes a normal feature that I have wanted to put in since the start - the Comet Strike (wrench boomerang)!! Lastly, difficulties have been made more fair. Their names have been changed to be less of a mouthful. See the image below. As always, the changelog is shown below. Enjoy!

Preview
Ratchet & Clank: Hot and Bothered 1.2 Pre-Alpha
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