This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.

Description

Huge thanks to Tartlman on Discord for their feedback. A number of bugs have been squashed, and this version is now compatible with GZDoom 3.6 again! The quick and dirty version is that some gadgets weren't working properly, being usable when tht weapon wheel was opened or when the player was dead. This is a lesson not to make any assumptions with your code! Some other things are included. Some monsters are tougher, the Morph-O-Ray is a tad less awkward, etc. See the description for a full changelog. EDIT: I noticed some comments in the 1.0 comments section and quickly took care of the bug. Hope that helps!

Preview
Ratchet & Clank: Hot and Bothered 1.1.1 HOTFIX
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: