This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.
This first release will contain the entire gameplay segment of the mod as well as two maps to play around in. The release of 1.1 will include bug fixes and any suggested changes I choose to implement. All releases beyond that will add the remaining maps.
i noticed that any placed items (decoy glove, autoturret etc.) explode right when they hit the ground, is there something i did wrong?
nevermind, but it does seem to just delete any friendly turret items on quarktastic difficulty, don't know if it happens on above difficulties as well
Miniturrets and decoys instantly explode when playing on difficulties with fast monsters enabled, though I've found that adding the +NEVERFAST flag fixes them.
I am so sorry I totally missed this comment (same for @mephilis264). Perfect timing spotting it right after a hotfix goes out...
I'll make sure to take care of that in the next release.