Radiophobia is a mod focusing primarily on combat realism and immersion. The main features are: a revamped arsenal of HQ weapons, graphical improvements and much more additional content. It's time to explore the Zone once again...

Description

Cumulative patch to 1.15. Install by unpacking into the game folder and overwriting the contents. New game is not required.

Preview
Radiophobia 3 - Patch 1.15
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seaz5150 Author
seaz5150 - - 1,103 comments

Note: Just a small patch to get these fixes out to you quickly, the NPC path accessibility validation crash might prevent you from progressing in Yantar.

# Archive updates
7. 1. #1 – Decreased NPC accuracy for all difficulties, reduced default grass height to increase enemy visibility.
7. 1. #2 – Fixed Burnt Fuzz hitboxes in the Dark Valley (new game required for it to take effect), fixed a crash with "ObjectJobPathName" near AW barrier and stadium in Pripyat, plague zombies and rats now just have a chance to give some AoE damage instead of giving you a disease.
9. 1. – Re-tweaked (mostly increased) NPC accuracy a bit.
11. 1. – Fixed novice difficulty NPC hit probabilities being incorrectly used for all difficulties.

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Honkbag
Honkbag - - 1 comments

Greetings, I just wanted to offer my most sincere gratitude for your work on this mod. It really enhanced the combat and immersive elements to such a degree that even the last monolith gauntlet became a genuine joy to re-experience. Thank you ever so much.

With that said, the only quest bug I ran into was a crash whenever handing in the Kamikaze zombie hand artifact to Sakharov, preventing me from completing the task.
It also wouldn't hurt to fix the map transition points, some of them are way to far out.

One thing I really wanted to ask is, why was an earlier version of OGSE chosen as the base for this mod rather than the final release? I can't deny that the absence of the fantastic Klondike quest as well as the Dead City events present in the final version of OGSE was keenly felt. I'd pay to see that version be given the Radiophobia treatment, assuming its possible.

Thanks again!

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kingxlpat
kingxlpat - - 1 comments

Hi, My loading screen always seems to get stuck at 88% Loading Textures. I have just done a clean install with all the latest patches. Any ideas? I might just be stupid XD.
My log has a bunch of missing textures like ghost_particles.

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poopdeyscoopey
poopdeyscoopey - - 1 comments

Did you ever figure out what the solution was? I just got the mod and I'm pretty sure you and me have the same problem. Also, does yours crash after getting to 100%?

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Guest
Guest - - 689,637 comments

Thank you, fixed my current problem with crashing in Yantar. And congratulations, I'm having a lot of fun playing this mod. A like how the story is much tighter than GAMMA, and yet very "hardcore" and grim unlike True Stalker. I tried to play Radiophobia during and earlier release, and the difference between the current one is rather amazing. Cudos to the hard work, I hope you get some YouTube traction going soon.

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jns.
jns. - - 208 comments

imagine comparing some analmeme ddos modpack to this lmao

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cphirot
cphirot - - 6 comments

Hi, its the first time playing your mod and i love it, i saw a stalker figthing a bloodsucker with a knife while the others were watching it was like WTF DAT IS A STALKER BORN AND RAISED ON THE ZONE... well and now here are my problems are after the new patch the game respawn to much artifacts and i think that is a bug because its supose to be hard to find artifacts, but they keep spawning like 5 on the same spot and i gave 2 steps and 3 more artifacts in front, how can i turn down the amount of artifacts spawning? and the game keeps crashing more constantly too after the last patch and the crash i keep having is when i try to use 2 repair armor kit on the outfit, the game keep crashing and i dont understand why is that, what line of the doc you need to watch the error?

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WaduChan
WaduChan - - 3 comments

artifacts in this mod are much more plentiful and sell for less, in fact they are occasionally used as currency for certain things.

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cphirot
cphirot - - 6 comments

Ty for the info :D i thought it was an error and they keep spawning, BTW i have a question, its about the quest help the outcast, when you finish the quest you keep the documents or its a bug?

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seaz5150 Author
seaz5150 - - 1,103 comments

There was a bug where artifacts spawned way too often, but that was fixed with this patch. It won't remove artifacts that already spawned on existing saves though.

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cphirot
cphirot - - 6 comments

ty for the reply, i love your mod, even the difficulty because you need to play more tactical, of course sometimes the aimbot its too much because they can saw you and hit you even when you are on cover but still i love the dificulty even like that xD now i have a problem with a quest, the mysterious sniper, the quest is missing the description

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Schuchart
Schuchart - - 1,641 comments

Found a gas canister with the item inv description missing, it just shows the item descriptor string ("zsr_canistra" or somethin).

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cphirot
cphirot - - 6 comments

sorry to bother you again but i need to ask, this patch just make the game more easy? i ask because after the patch the enemies are more easy to kill, like they have low health or the weapons do more damage? and they missed the shots too much, rigth?

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seaz5150 Author
seaz5150 - - 1,103 comments

NPC accuracy has been decreased, as the notes state. Increase the difficulty if you want more of a challenge.

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Siava
Siava - - 1 comments

Hello everyone!) Can anyone tell me in which document you can change the barman dialogue when you order a song? Need to change the text

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KamteK_BBX
KamteK_BBX - - 55 comments

gamedata>configs>gameplay>bar_dialogs.xml

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Schuchart
Schuchart - - 1,641 comments

Getting a persistent and reproducible crash with the PMC AK (the one with the foregrip and RAS-mounting) when equipping it and opening the inventory. Could be that is during the very end of the drawing animation. Can provide a log.

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TripleHTayfur
TripleHTayfur - - 82 comments

When we look at the map on the pda, the above text is Russian in the English game. Secondly, in the encylopedia on pda most of the locations's photo is black and not shown. Please fix those problems

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cphirot
cphirot - - 6 comments

hi sorry to bother you but after the patch i can't find artifacts using the detector, but the detector start functioning when i found a mask, but no to find artifacts and i walk a lot trying to find artifacts for the misions :/

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TripleHTayfur
TripleHTayfur - - 82 comments

In the 101 Bar, there are non-stop "broken glasses" sound is that extremely annoying. Please fix this annoying problem.

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Schuchart
Schuchart - - 1,641 comments

I literally replaced the sound files for glass breaking with silent ones just to get rid of that -_- Pretty sure that the vodka bottle models around the bar are glitching into the geometry. Happens with other physics objects (e.g. crates or metal jugs) in other places as well.

P.s. Who the **** downvotes comments (not only mine) here on a regular basis for reporting bugs and issues? Get a grip of yourself.

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TripleHTayfur
TripleHTayfur - - 82 comments

How can i replace with silent ones? Please upload silent ones files so i fix this problem.

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TripleHTayfur
TripleHTayfur - - 82 comments

Outcast mission in Cordon is buggy. Once we take Fedak's document to Outcast, he thanks and said "Take this notebook and show to Wolf" and we said okey and all dialoge repeat itself and we cant take the notebook and complete this mission is impossible. Please fix this mission bug.

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TripleHTayfur
TripleHTayfur - - 82 comments

The blowout system is unnecessary for this mod and not very suitable for some areas. In mission that turn off Brain Sorcherer, if blowout is happen when we are mission, hiding area from Blowout is in the near of Brain Sorcherer, this means; if we start or middle place in the Red Forest, it is impossible to run away from Blowout in a short time, especially when all monolith soldiers around. (If you dont remove blowout, at least make it happen in 3-4 days in game time.)

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Killerx20
Killerx20 - - 75 comments

After going to lab x16 for the first time and returning to Sakharov to complete the mission, trying to load a save after that point in time leads to this crash -
[error]Expression : FATAL ERROR
[error]Function : CALifeStoryRegistry::add
[error]File : C:\Users\red\Source\Repos\rp3\ogsr_engine\xrGame\alife_story_registry.cpp
[error]Line : 32
[error]Description : Trying add story id [6011] for Object [level_changer40721] at level [l03_agroprom], but this story id is already using in object [level_changer36623] at level [l03_agroprom]

It is preventing me from progressing any further in the story.

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YKachuko
YKachuko - - 14 comments

i cannot find Borov in the Dark Valley Factory, and i didn't find his character mark on the map at usual, anybody can help me?

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TripleHTayfur
TripleHTayfur - - 82 comments

Interesting bug: Nearly for all of Remington 700 models, if you attach a silencer to a different remington model (for example: m700 the deer hunter, moduler rifle model), the weapon turns into Remington 700 basic model!
Also, if you attach Barska AC10632 scope to Dushman's Saiga, this model turns into a basic Saiga (Nerd) model. Please fix those problems.
While i play the game, i encountered this weapon model problem. You must look into all weapons model and their attachments for that those problems may be happen.

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attackzone974
attackzone974 - - 344 comments

Yea I am seeing kinda the same thing, this is what I have noticed so far:

- MP5's are shown with scopes only on the worldmodel with some Bandits; you pick up some of these MP5's and there's no attachments
- Some AUG's used by Mercs have missing scopes on the world model - I noticed several AUG A3's had Aimpoint sights attached, but this isn't reflected in the world view
- Overall, attaching scopes/suppressors doesn't appear to sync properly with the view model and world model. Just attached a scope to the AK 105 PMC variant I had and the scope doesn't show in its world model.

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MongooseMilk
MongooseMilk - - 1 comments

Hello,

I just downloaded the update today and got this error when loading up the game:

[error]Expression : FATAL ERROR

[error]Function : CInifile::r_section

[error]File : C:\Users\red\Source\Repos\rp3\ogsr_engine\xrCore\Xr_ini.cpp

[error]Line : 507

[error]Description : Can't open section 'wpn_aug'

If anyone can help it would be greatly appreciated!

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