1. Blue is back in the Caco pallet.
2. The Hexen Mace appears as a pickup.
3. More HD textures added.
4. Spectres have BD64 gore.
5. Gibbed enemies drop weapons.
6. Banshee deaths have been completed and Sawblade effects have also been completed.
The first part of this is stuff that's been building over time.
1. The Mace from Hexen replaces NonSolidMeat2. It's a rare find, but valuable, as it uses no ammo and can smack enemies with a modicum of melee range. Also, I've made it work with the Berserk Pack, so you can do a hell of a lot of damage in the right time and place. It's a fucking dangerous weapon now. A little work with Gimp goes a long way!
2. Spectres have Brutal Doom 64 gore added to them just like the Pinkies. Thanks SgtMarkIV.
3. More of Hoover1979's HD textures have been thrown in.
The rest is stuff that will elicit an "about time!" from some of you.
4. The upscaled Doom 64 Cacodemon sprite has blue insides and blue blood just like I had done to the original Doom 64 sprite.
5. Gibbed enemies now drop weapons like they would otherwise. To me this makes sense--gibbing them shouldn't destroy their guns as well. And you'll need that ammo!
6. I figured out where the death graphics for the Banshee were in Pandut's Chasm mod, and as a side effect of grabbing those, I added effects to the Sawblade.
Things are looking and playing better than ever, but stay tuned for updates!