World was changed, war was changed. But the rise of Rising Sun has not changed.
This 7z does not contain a video part and needs to be downloaded separately. The video package uses version 2.25.
Decompress this 7z to "My Documents\Red Alert 3\Mods" or "Documents\Red Alert 3\Mods"
This mod runs on Red Alert 3 v1.12
//------ WARNING ------//
You might need to create a new save slot.
Custom map might not work properly due to its map script.
If official finish loading but game crush, please try select player position first.
//---------------------//
NoBloom by its name is no bloom effect.
If your game often crush, your need 4gb_patch:
Moddb.com
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2.3:
Global:
Faction position in skirmish were adjusted
Offensive protocols damaged were double after Tier 9, also greatly increased damage against building
Bushes:
- Infantries with Guard Stance in bush no longer decrease movement speed
- Infantries with Guard Stance in bush became more tough
- Energy weapon can ignite bushes
- Ignited bushes cannot provide advantage to infantries with Guard Stance
- Ignited bushes deal damage to surrounding
- Cryo-weapon can extinguish bush that is on fire
Garrison damage increase to 300%
Experimental unit no long limited produce one at a time, but production time will be doubled
Defensive tower production time halved
Heavy Artillery:
- Price increased by 100%, ROF increased by 100%
- Increase damage against Heavy Armored Unit
SAI units became not so tough, but in exchange, it will have greater production
Players playing map labeled with [COOP] should choose same faction since they need to accomplish same objective
Sigma Alliance - Allied:
Power Plant price reduced to 80 as adaptation for Tutorial 1
Guardian Tank:
- Damage increased by 100%
- Turret turning speed decreased by 50%
Mirage Tank:
- Damage increased by 60%
Harbinger Gunship:
- HP increase by 25%
Added EG200 Fusion Reactor
Sigma Alliance - Super Weapon [Cyan]:
Mongoose:
Grenade Launcher damage increased by 25%
Armadilloļ¼
Damage increased by 25%
Percival Armored Assault Bot:
Damage increased by 100%
Added EG900 Fusion Reactor
Sigma Alliance - Armour [Red]:
Predator Tank:
- Cannon damage increased by 100%
- Turret turning speed decreased by 40%
Mammoth Tank & Mammoth MK.IV:
- Artillery damage increased by 100%
- Turret turning speed decreased by 50%
Sigma Alliance - Elements [Green]:
Shepherd:
- Artillery damage increased by 100%
- Turret turning speed decreased by 50%
Titan II:
- Damage increased by 100%
Titan Assault Bot:
- Plasma Cannon damage increased by 50%
Omega Empire - Rising Sun:
Tsunami Tank:
- Artillery damage increased by 100%
- Turret turning speed decreased by 50%
King Oni:
- Damage increased by 60%
Added Waveforce Power Generator
Omega Empire - Burst [Pink]:
Obsidian Tank:
- Artillery damage increased by 100%
- Turret turning speed decreased by 50%
Harbinger MK.IV & Othuum Tank:
- Damage increased by 50%
Added Quantum Reactor
Omega Empire - Amphibious [Blue]:
Devourer Tank:
- Damage increased by 40%
Yenzoo Tank:
- Damage increased by 51%
Omega Empire - Raid [Green]:
Blaze Tank:
- Damage increased by 31.5%
Ilshavoh & Annihilator Tripod:
- Damage increased by 50%
Beacon movement speed increased by 100%
Alpha Union - Soviet:
Mantis Vehicle & Reaper:
- Damage increased by 50%
Hammer Tank:
- Artillery damage increased by 100%
- Leech Beam damage increased by 25%
- Turret turning speed decreased by 50%
Apocalypse Tank:
- Artillery damage increased by 100%
- Turret turning speed decreased by 50%
Added Tesla Power Plant
Alpha Union - Infantry [Green]:
Centurion & Avatar MK.II:
- Damage increased by 50%
Alpha Union - Laser [Blue]:
Scorpion Tank & Spider Tank & Avatar & Widow Tank:
- Damage increased by 50%
Alpha Union - Tesla [Purple]:
Loyalist Assault Bot & The Brick Armored Assault Bot:
- Damage increased by 50%
Vertigo Bomber:
- HP increase by 25%
Added Ion Reactor
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