World was changed, war was changed. But the rise of Rising Sun has not changed.
this 7z does not contain a video part and needs to be downloaded separately.
Decompress this 7z to "My Documents\Red Alert 3\Mods" or "Documents\Red Alert 3\Mods"
This mod runs on Red Alert 3 v1.12
//------ WARNING ------//
You might need to create a new save slot.
Custom map might not work properly due to its map script.
If official finish loading but game crush, please try select player position first.
//---------------------//
NoBloom by its name is no bloom effect.
If your game often crush, your need 4gb_patch:
Moddb.com
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2.2:
Global:
The global economy fell into recession, due to the escalating war:
- Ore miner carries ore decrease to 50
- Oil refinery & mass fabricator efficiency decrease by 30%
- Structure strength decrease by 17%
- Tech upgrade consume less time
- Construction Yard armor decrease by 50%
- MCV armor increase by 100%
- Power plant defense decrease by 30%
- T1 unit build time decrease by 50% (except ships)
- T2 unit build time decrease by 30% (except ships)
Remove Battleship Armor Upgrade, instead will upgrade when upgrade tech
Some vehicle's Defensive unit stance decease fire power in exchange for longer range
Reduce unit cost when upgrade tech change to increase ability
Air superiority power consumption decrease to 1, will fall when short of power
Decrease power penalty of mass fabricator when explode
Decrease heavy bombard power by 25%
T1 unit deals more damage to ore refinery and ore miner
Remove unique bonus for all faction to same bonus:
- Rank 4 structure HP increase by 100%
- Rank 7 siege unit damage increase by 50%
- Rank 9 battle unit damage & HP increase by 50%
Due to weakening of defense tower, remove all negative effect, the less HP the slightly more damage
Ultimate Fortress increases Construction Yard Hp
Engineer capture delay increase by 67%
[+] series map has chance to occur special effect
Sigma Alliance - The Allied
Add skill: Para-drop Relay Station
Add upgrade: Airforce Command Headquarters
Sigma Alliance - Super Weapon [Cyan]:
Add unit: Lobo Mobile Light Artillery
Add unit: Flapjack Mobile Missile Launcher
Add unit: Spearhead Mobile Missile Platform
Add upgrade: Scheduled Bombardment
Sigma Alliance - Armour [Red]:
Add unit: Wolverine Assault Armor
Add unit: Titan Heavy Assault Bot
Add unit: Slingshot
Add upgrade: Tungsten Armor-piercing Rounds
Add upgrade: Powered Combat Mode
Sigma Alliance - Elements [Green]:
Add unit: Shockwave Troopers
Add unit: Shockwave Artillery
Add unit: Shockwave Zrca
Add upgrade: Ray of Future
Omega Empire - Rising Sun
Add upgrade: Explosion Force
Omega Empire - Burst [Pink]:
Add upgrade: Crazy Ivan
Add upgrade: Explosion Soul
Add upgrade: Kamikaze Fleet
Omega Empire - Amphibious [Blue]:
Add upgrade: Sweeping Fleet
Omega Empire - Raid [Green]:
Add upgrade: Assault Squad
Alpha Union - Soviet
Add upgrade: All-Out Attack
Alpha Union - Infantry [Green]:
Add unit: Stealth Troop
Add unit: Invisible Tank
Add upgrade: Operation Sharp Cone
Alpha Union - Laser [Blue]:
Add upgrade: Hyper Optical Application
Alpha Union - Tesla [Purple]:
Add unit: Beetle Mobile Bomb
Add upgrade: Magnetic Separation
а сколько миссий кампании у советов всего на версии 2.2?
у вас есть баг в 1 юните Devourer Tank когда он достигает ранга со звездой он не атакует противника почему так?
oh, that is a bug.
Hello
Whenever i boot up the game i get pink textures after playing on skirmish. Why is this?
Whenever i boot up the game i get pink textures after playing on skirmish. Why is this?
Same for me, with and without video extra files
Moddb.com
this is necessary.
Works perfectly
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