After several years of hiatus, I returned to Amnesia for another round. I'll try to bring on what I gathered during playing SoulsBorne games, a pre-alpha stage project in Unity, and improving a lot as a programmer. As one of my estimated final projects for this game, it aims to overhaul and present cut and unreleased content by myself and other modders, who entrusted their work to me during my "inactive years". It will contain entire levels by various authors as well as fittingly designed gameplay for a Van Helsing style gun (and currently torch) combat, inspired by the design of Dark Souls, Elden Ring, Bloodborne and Painkiller.

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Reimagined keepsake (view original)

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Description

A remastered level originally from Endless Insomnia. Heavy atmosphere changes and different gameplay can be expected.