Set in a seemingly abandoned facility, located in the mountain area far off a remote mining village, the player gradually unveils the origin of the facility. Isolated with no company except the obscure voices erupting from an old portable radio receiver , the player strives to escape the facilty. But since the facility's environment is unfamiliar, yet you don't possess the proficiency needed to overcome and manage the different obstacles and possible threats that clog up its endless tunnels. The path ahead is long and hostile.
Qurantine Zone is a first person psychological horror experience that will focus on creating a hostile and dim atmosphere for the player to explore.
The mod will take place in a variety of environments all within proximity of the the facility, the abandoned mining village and the surrounding mountain area. Throughout the mod the player will be able to access specific files and recordings to gain awareness of the events that lead to the facility's current state and possibly aid the player in later events. Some of the information gathered is without magnitude to the main storyline and simply adds to the latent hostility as the story progress. The use of firearms will be restricted, if included at all.
The mod will feature:
I'll be answering most of your questions about the mod as long as you don't ask me to expose the story as I would like to keep most of it a mystery.
Until now I've been absent from moddb for approximately seven months. The reason behind my inactivity is a equable combination of school-related commitments and laziness. Also I've been having some trouble getting Source sdk work properly after breaking down in strange occurences some months ago.
Anyway, I have decided it's time to either quit mapping or to take it more seriously. Certainly there would be no point in abandoning this project, as it lies close to my heart, so from now on you can expect a surge in mod-related releases. I won't promise that each and every update is of great quantity though, I don't want to force the development of Quarantine Zone to much.
To prove my latest statement I will shortly submitt some ingame screenshots, capturing the atmosphere I've been trying to create. Also I will add some conceptart.
Enjoy.
Minor update. The mod will now features the voice acting of Atis_star_tours. Added images including new textures.
Announcing the development of Quarantine Zone, a Half Life 2 modification.
Is this mod dead?
**** do you think?
Pneu. i saw u comment on inquietude.
Yes, bet you did. Sorry but, how does that relate to my mod?
Darn so no blasting my way through monsters like doom 3. owell ill use my fists and sneaking. Will you give us some pictures of some of the enemys soon or working on map/story only right now.
Tracking
Looks impressive -
One thing, if you're going for scares, you can't go wrong with weapons.
Give the player a firearm, say a shotgun, but only give them about 12 shots throughout the entire thing. When walking through the dark with the sounds of monsters getting closer and only a handful of shots...
I'm going for "scares", but there is a distinct difference betwean action-oriented horror and psychological horror. I won't deny that firearms might be included. still, not all "enemies" can be shot...
If you read the description you will be pleasantly surprised to see that there wont be much shooting in this mod.
Another mod with dark setting.
If you ask me, I wouldn't stop playing dark mods, good luck, already looking good WIP maps!
My goal is to create a mod that will stand out from the rest of "dark themed" mods. I guess the future is to judge if I'll succed.