• For play you must have "Source SDK Base 2013 Singleplayer" in you steam library.
Install here: Steam\steamapps\sourcemods
Restart steam and play.
Do not forget to choose upcoming in the beta test SSDK 2013

Download the game Moddb.com

Description of the plot


  • Roman Martynov (Gooliaf): Leader, 3D artist, level designer. Import textures, sounds and 3D models.
  • Dmitriy Andreyev: Programmer. Creating shaders.
  • Ruslan Koller: 2D and 3D Artist, textures.
  • Artur Akhmarov: Rigging and import models. Sounds for headcrab.
  • Azamat Karimov: Programmer.
  • Maksim Kyargin: Music.
  • Pavel Obukhov: Level designer.
  • Dmitriy Timofeyev: Rigging, animations, import 3d models.


  • Roman Martynov
  • Dmitriy Timofeyev


  • Roman Martynov
  • Roman Yakushkin (Level designer)
  • Dmitriy Timofeyev
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После выхода Dead Lab v0.02 прошло достаточно времени, разрабатывается новая версия, многое уже сделано, но еще столько же нужно сделать, чтобы вышла версия 0.03. Очень хотелось бы, чтобы проект был в стадии beta, но для этого еще много чего нужно сделать, но с другой стороны, там уже и релиз будет близко. За все время разработки я читал ваши комментарии и отзывы, смотрел разные видео прохождения, чтобы игра стала еще лучше, ведь со стороны хорошо видно недочеты и различные ошибки, в том числе связанные с балансом игры. Всем спасибо за тест и отзывы, ну а я предоставлю вам список с основными изменениями, которые будут в новой версии. Скриншоты в самом конце.

  • Добавлен сюжет: станет ясно за кого мы играем, где мы находимся и что вообще происходит. Будут добавлены диалоги, но реализованы пока только через субтитры. Озвучка появится в след. версии.
  • С сюжетом следует переработанный сценарий.
  • На локациях будут происходить разные события, карты станут динамичными.
  • Добавлены новые локации для продвижения сюжета.
  • Изменены старые локации: улучшен левел дизайн, добавлены новые звуки и звуковое сопровождение, улучшена атмосфера и оптимизация.
  • Удалены некоторые старые локации.
  • Изменен баланс: врагов стало меньше; оружие, патроны и аптечки равномерно разбросаны по локациям; урон от оружия переработан.
  • Добавлены автосейвы.
  • Добавлены новые NPC на картах, их текстуры заменены, но новые модели будут в след. версии.
  • Добавлены новые модели окружения и текстуры.
  • Удалены некоторые стандартные текстуры и модели, которые не используются на картах.

Ну и много других мелких изменений. Если все будет хорошо, то релиз новой версии будет в 2020г.

ENG - used google translator. Sorry. :)

After the release of Dead Lab v0.02, enough time has passed, a new version is being developed, much has been done, but as much needs to be done to release version 0.03. I would very much like the project to be in beta stage, but there is still a lot to do, but on the other hand, the release will be close there. Over the entire development period, I read your comments and reviews, watched various video walkthroughs to make the game even better, because from the outside i can clearly see the flaws and various errors, including those related to the balance of the game. Thank you all for the test and reviews, so I will give you a list with the main changes that will be in the new version.

- Added storyline: it will become clear who we are playing for, where we are and what’s going on. Dialogs will be added, but so far implemented only through subtitles. Voice acting will appear next. version.
- With the plot, a redesigned script follows.
- On locations different events will occur, the cards will become dynamic.
- Added new locations to promote the plot.
- Changed old locations: improved level design, added new sounds and sounds, improved atmosphere and optimization.
- Removed some old locations.
- Changed balance: there are fewer enemies; weapons, cartridges and first-aid kits are evenly scattered across locations; weapon damage reworked.
- Added auto save.
- Added new NPCs on the cards, their textures are replaced, but new models will be next. version.
- Added new environment models and textures.
- Removed some standard textures and models that are not used on maps.

Well, there are many other minor changes. If all goes well, the release of the new version will be in 2020.


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Dead lab alpha v0.02

Dead lab alpha v0.02

Demo 1 comment

In this version, bugs are fixed, the balance of enemies and weapon characteristics are changed, etc. Read description.

Dead Lab alpha v0.01 [FIX]

Dead Lab alpha v0.01 [FIX]

Demo 1 comment

Alpha version 0.01 We recommend that you undergo a modification at an easy level. In this version there is no plot.

Comments  (0 - 10 of 88)

Wow, why this mod looks so good? Is this mod working?

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Roman_Goliaf Creator

Thank you, we are trying. :)
You can download the alpha version

Reply Good karma+1 vote

Anything happening on this?

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Roman_Goliaf Creator

Yes, we are working

Reply Good karma+3 votes

If Dead Lab gonna get new updates until its completion I'll be happy to play it.
This mod has a great potential.

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Roman_Goliaf Creator

Thanks. We continue to work on the project.
Moreover, it will be a separate game in the steam platform.

Reply Good karma+4 votes

Nice, it gonna be amazing to try a standalone mod as I made with Black Mesa.

Reply Good karma Bad karma+2 votes

Awesome job, this mod reminds me about metro last light.

Reply Good karma Bad karma+2 votes

Got this mod yesterday, finished it today. It's great mod and there is a lot of potential to it and I'm really looking forward more to it.

However, I notice the many bugs in this mods and I hope the future for this mod will see brighter future and stable release.

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Roman_Goliaf Creator

Reply Good karma+5 votes
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