Set in a seemingly abandoned facility, located in the mountain area far off a remote mining village, the player gradually unveils the origin of the facility. Isolated with no company except the obscure voices erupting from an old portable radio receiver, the player strives to escape the facilty. But since the facility's environment is unfamiliar, yet you don't possess the proficiency needed to overcome and manage the different obstacles and possible threats that clog up its endless tunnels. The path ahead is long and hostile.

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Until now I've been abscent from moddb for quite some time and I have decided it's time to continue the development of my mod.

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Until now I've been absent from moddb for approximately seven months. The reason behind my inactivity is a equable combination of school-related commitments and laziness. Also I've been having some trouble getting Source sdk work properly after breaking down in strange occurences some months ago.

Anyway, I have decided it's time to either quit mapping or to take it more seriously. Certainly there would be no point in abandoning this project, as it lies close to my heart, so from now on you can expect a surge in mod-related releases. I won't promise that each and every update is of great quantity though, I don't want to force the development of Quarantine Zone to much.

To prove my latest statement I will shortly submitt some ingame screenshots, capturing the atmosphere I've been trying to create. Also I will add some conceptart.




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Pneu Author

yes, you could say that. :)

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