This is dedicated to documentation of the Quake3_Quake1 mod which makes DarkPlaces/Zircon engine capabilities available for Quake 1 single player/coop mapping using the Quake 3 map format. Documentation will be here as an ongoing process.

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Func_Text In Quake3_Quake1

Func_Text In Quake3_Quake1

Mapping/Technical Tutorial

How to use func_text, the "easy label" in Quake3_Quake1 to quickly put some text or numbers somewhere in a map.

Curved Path Train (Func_Train / Misc_Mdl_Train)

Curved Path Train (Func_Train / Misc_Mdl_Train)

Mapping/Technical Tutorial

Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...

Fence Textures, Glass Textures

Fence Textures, Glass Textures

Mapping/Technical Tutorial

An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.

Tools / References

Tools / References

Mapping/Technical Tutorial

This page is a list of relevant tools like compilers or model editors and resources such as shader directive documentation.

Switchable Lights In Quake3_Quake1

Switchable Lights In Quake3_Quake1

Mapping/Technical Tutorial

An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.

Animated and Scrolling Textures (animap, tcmod scroll)

Animated and Scrolling Textures (animap, tcmod scroll)

Mapping/Technical Tutorial 4 comments

This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...

Worldspawn, Sky, Fog, Map Title, Worldhints

Worldspawn, Sky, Fog, Map Title, Worldhints

Mapping/Technical Tutorial

Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...

Reflections, Mirrors, Flowing Water

Reflections, Mirrors, Flowing Water

Mapping/Technical Tutorial

DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.

Compiling Models Into a Map (misc_model)

Compiling Models Into a Map (misc_model)

Mapping/Technical Tutorial

The Quake 3 map tools support compiling models (misc_model) into a map and they become part of the .bsp. These models collide and light according to their...

Rotating Doors / Cabinets / Ramps / Drawbridges

Rotating Doors / Cabinets / Ramps / Drawbridges

Mapping/Technical Tutorial

How to construct rotating doors, cabinets, ramps, drawbridges with a map editor.

Character Talk Dialog - NPC talk dialog

Character Talk Dialog - NPC talk dialog

Mapping/Technical Tutorial

NPCs can have dialog in Quake3_Quake1 (monster_any::talkdialog).

Books With Markup, Images, Multiple Pages

Books With Markup, Images, Multiple Pages

Mapping/Technical Tutorial

Books tutorial in the form of item_readable. This tutorial covers how they work. They can have pictures and markup.

Documentation/Index

Documentation/Index

Design/Concepts Tutorial

Documentation/index of entities and properties. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et...