This is dedicated to documentation of the Quake3_Quake1 mod which makes DarkPlaces/Zircon engine capabilities available for Quake 1 single player/coop mapping using the Quake 3 map format. Documentation will be here as an ongoing process.
How to use func_text, the "easy label" in Quake3_Quake1 to quickly put some text or numbers somewhere in a map.
func_text in quake3_quake1
Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...
curved path train (func_train / misc_mdl_train)
An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.
fence textures, glass textures
This page is a list of relevant tools like compilers or model editors and resources such as shader directive documentation.
tools / references
An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.
switchable lights in quake3_quake1
A discussion of "dynamic light sources" in the Q3 map format and how they are not supported. And the story of how the next version of Quake3_Quake1 has...
it starts with a small flickering light
This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...
animated and scrolling textures (animap, tcmod scroll)
Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...
worldspawn, sky, fog, map title, worldhints
DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.
reflections, mirrors, flowing water
The Quake 3 map tools support compiling models (misc_model) into a map and they become part of the .bsp. These models collide and light according to their...
compiling models into a map (misc_model)
How to construct rotating doors, cabinets, ramps, drawbridges with a map editor.
rotating doors / cabinets / ramps / drawbridges
NPCs can have dialog in Quake3_Quake1 (monster_any::talkdialog).
character talk dialog - npc talk dialog
Books tutorial in the form of item_readable. This tutorial covers how they work. They can have pictures and markup.
books with markup, images, multiple pages
Documentation/index of entities and properties. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et...
documentation/index
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