Quake <-- Nethack. Yes, it is that simple.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Quake Hack tech notes (view original)
Quake Hack tech notes
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
numbersix Author
numbersix - - 2,244 comments

One of the technical issues with maphack is where random spawns go.
Normally they spawn around other items, selected randomly.

But when you remove map size limits, things could be thrown off in potentially far away sections.

I feel like a good answer is selecting a random item near the players current position.

If the random item is uncollected, when the player gets a certain distance away it will "derez" if temporary. Or relocate near the player if long term.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Runes spawning around spawn point