I have the solution already - a "themed" area of arbitrary size
will be done with a func_biome / trigger set.
Every so often a trigger will set a transition area then
another trigger will set the next theme area.
Hack chunks will be designed around the them so they blend together.
I have the solution already - a "themed" area of arbitrary size
will be done with a func_biome / trigger set.
Every so often a trigger will set a transition area then
another trigger will set the next theme area.
Hack chunks will be designed around the them so they blend together.