I would like to master a "seed" system that uses these terrain
chunks to generate an explorable map.
I could be populated with random monsters and maybe
even some structures.
Currently I am running the outdoors and indoors quake-hack dev in parallel.
When it comes time to polish of the map chunks, I might focus on only one.
I'll cross that bridge when I get there.
(This looks fuddy - there were no override texures loaded during the snap.)
For the next quake-hack release:
I would like to master a "seed" system that uses these terrain
chunks to generate an explorable map.
I could be populated with random monsters and maybe
even some structures.
Currently I am running the outdoors and indoors quake-hack dev in parallel.
When it comes time to polish of the map chunks, I might focus on only one.
I'll cross that bridge when I get there.
(This looks fuddy - there were no override texures loaded during the snap.)
I release my code for free. Become a patron: Patreon.com so there can be a lot more free code!