Quake <-- Nethack. Yes, it is that simple.

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numbersix Author
numbersix - - 2,244 comments

For the next quake-hack release:

I would like to master a "seed" system that uses these terrain
chunks to generate an explorable map.
I could be populated with random monsters and maybe
even some structures.

Currently I am running the outdoors and indoors quake-hack dev in parallel.
When it comes time to polish of the map chunks, I might focus on only one.
I'll cross that bridge when I get there.

(This looks fuddy - there were no override texures loaded during the snap.)

Reply Good karma+2 votes
numbersix Author
numbersix - - 2,244 comments

I release my code for free. Become a patron: Patreon.com so there can be a lot more free code!

Reply Good karma+1 vote
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