In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news RSS Report bugs with batch files here

Have had a few reports from people about batch files for certain expansions not working on particular Windows 10 setups...

Posted by on

So, I'd like to get a handle on what's going on with these win10 setups where the batch files don't launch quake, since I can't replicate it here. If you're having a problem with a given batch file for a given expansion, please try one or both of the following:

  1. Rename the batch file, replacing all spaces with underscores (_). See if that works. If it doesn't,
  2. Rename the batch file to something shorter, like quakea.bat or something.

If either of those work, please report it in the comments below. If neither of them work, please report in the comments below!

Thanks-

Matt

ps. To celebrate the upcoming New Year and as part of me moving house, I wrote a short 12-second power-rock anthem, ostensibly about an ex-neighbour, though it can be applied to anyone really:

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