In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS Quake documentary by Noclip

Noclip just released a short 'History of Quake' video with one of the founding members of ID, Tim Willits.

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For your edification, a short (15 minute) history of Quake with Tim Willits:

Tim Willits is the studio director, level designer and former co-owner of the American video game developer id Software. As of August 2019, Willits is the chief creative officer at Saber Interactive.

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~cHendler~
~cHendler~ - - 776 comments

Nice documentary video.

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