In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

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Well that was exhausting. I'll thank LordHavoc (author of darkplaces) plus my two testers for their help in wrestling out these bugs while various dependencies etc were discovered. The main changes are the problem with textures not showing up or being low-resolution on some windows machines/linux distros, which is fixed now. All known linux dependencies are now included and installed on first run. There's also texture fixes for mission pack 3, and a bunch of other stuff. See patch for details.

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Well that was exhausting.
I'll thank LordHavoc (author of darkplaces) plus my two testers for their help in wrestling out these bugs while various dependencies etc were discovered.
The main changes are the problem with textures not showing up or being low-resolution on some windows machines/linux distros, which is fixed now.
All known linux dependencies are now included and installed on first run.
There's also texture fixes for mission pack 3, and a bunch of other stuff. See patch for details.

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