In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS New builds 18-02-2012

Just updating the builds- there were some licensing requirement problems with the previous builds which've been fixed, and a lot of bugs and performance issues which've been sorted.

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Nothing majorly new to report, in the future there may be new alt music for the mission packs, but for now anyone who's been using the previous builds should upgrade to these ones - particularly for the medium and high builds and to a lesser extent for the low and ultra builds.
Anyone who's been using the mission pack addons should upgrade.

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