In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS Alright! MP1 + MP2 + all expansions revised/updated to v2.0..

So, in brief, these are 5000x better than the originals I released. Everything has it's own unofficial soundtrack now, including all expansions, and everything looks better and is in sync with the new v2.0 epsilon graphics change-system. See below for more details.

Posted by on

version 2.0 - epsilon expansions - 12/07/2012:

Top level changes:

  • Applied the same optimised, consolidated setup from epsilon v2.0 to all expansions
  • New expansion - Travail (v2 - final release)
  • Different skins for all high and low-polygon models for all expansions - eg. id1 dog is different to mp1 dog is different to mp2 dog etc
  • Different gun skins and sounds for mp2 and beyond belief
  • New alternative soundtracks for both mp1 (by Barry Gibson) and mp2 (Sonic Mayhem's Methods of Destruction (edited by me))
  • New unofficial soundtrack for The Myths by Ochre (and me)! :)
  • New unofficial soundtrack for Beyond Belief by myself and Baz (Barry Gibson).
  • Better textures for both mp1 and mp2 (and all expansions) - prerelease textures for mp2 = no more fuzzy textures - correctly shiny textures for mp1, better realism
  • MP1 customised to be a Lot more futuristic in terms of skins/effects/etc etc, whereas MP2 has been customised to be more towards the gothic edge of Quake
  • A lot of changes and different things

Lower level changes:

  • A myriad of fixes, patches and generalised improvements
  • Different coloured portals for each expansion (whee!)
  • Pre-release QR mp2 textures and QR mp1 textures edited and moved into id1 directory (most third party maps use textures from both).
  • Some new skies for all expansions
  • Modified and fixed water for mp1/the myths (works now)
  • Batch/bash scripts for windows/mac/linux, they check for required files now
  • Mini-dragons in The Myths shoot fire now
  • Rudimentary lighting fix for level 3 of The Myths
  • Each skin or skin set has been selected based on the mood of the given expansion. Where an appropriate skin wasn't available, one was created from an existing skin.
Post comment Comments
metamorphosis Author
metamorphosis - - 362 comments

Have corrected bugs in third party expansions and am re-uploading as we speak :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: