In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Report Epsilon The Myths Expansion v2.54
Filename
epsilon_themyths_v2_54_18-12-2016.zip
Category
Full Version
Uploader
metamorphosis
Added
Size
71.43mb (74,896,419 bytes)
Downloads
607 (1 today)
MD5 Hash
87573ec60d06d39ac42fdfebeb4decc7
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Description

This excellent expansion/6-map pack is brought to us by the talented vIE888, who has graciously allowed me to adapt it to work with the epsilon packs. It's a very difficult, tricky and puzzle-y sort of set, bound to test your brains. Even the first level is pretty tricky to get through (hint: you need TWO tridents, not one)! Another hint: the end sequence text is a joke (as explained on the moddb page, there is no "commercial version"...). Enjoy! And make sure to thank vIE888 on moddb! Full installation instructions and notes on the website or in the expanded description below.

Preview
Epsilon The Myths Expansion v2.54
Comments
metamorphosis Author
metamorphosis

Additional download options here: www.soulstudios.co.nz/epsilon

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Dantos_the_Mutilator
Dantos_the_Mutilator

nice im going to try this now

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morph9
morph9

I am unable to play the myths on mac. All other mods (including expansion packs 1 and 2, which are installed) do work correctly. The demo loads and plays up to a point. New game kicks me out of darkplaces.

log:
Last login: Wed Sep 20 18:43:51 on ttys000
MacBook-Pro:~ user$ /Applications/games/Quake\ Epsilon/quake_epsilon_v2_54_18-12-2016/quake\ -\ the\ myths\ -\ mac ; exit;
Game is Darkplaces-Hipnotic using base gamedirs id1 hipnotic
Darkplaces-Hipnotic Mac OS X 06:08:13 Aug 20 2011 11285M release
Playing registered version.
Skeletal animation uses SSE code path
DPSOFTRAST available (SSE2 instructions detected)
Failed to init SDL joystick subsystem: Failed to create **plugInInterface via IOCreatePlugInInterfaceForService.
execing Quake.rc
execing default.cfg
execing config.cfg
r_glsl is read-only
r_glsl is read-only
r_glsl is read-only
r_glsl is read-only
execing autoexec.cfg
Client using an automatically assigned port
Client opened a socket on address 0.0.0.0:0
Linked against SDL version 1.2.14
Using SDL library version 1.2.14
GL_VENDOR: Intel Inc.
GL_RENDERER: Intel(R) Iris(TM) Graphics 550
GL_VERSION: 2.1 INTEL-10.25.17
vid.support.arb_multisample 1
vid.mode.samples 0
vid.support.gl20shaders 1
Video Mode: fullscreen 2880x1800x32x0.00hz (4x AA)
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
Channels : 2
Format : 0x8010
Frequency : 48000
Samples : 2048
Obtained audio specification:
Channels : 2
Format : 0x8010
Frequency : 48000
Samples : 2048
Sound format: 48000Hz, 2 channels, 16 bits per sample
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Playing demo demo1.dem.
<-- server to client keepalive

Server: Darkplaces-Hipnotic build 06:02:03 Aug 20 2011 - release (progs 8608 crc)

<===================================>

The Wuss Temple
progs/beam.mdl: could not load texture "beam"
Corrupt .lit file (file size 276611 bytes, should be 293150 bytes), ignoring
progs/shambler.mdl: chunk PNTS0000 has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.mdl: chunk VTXW0000 has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.mdl: chunk FACE0000 has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.mdl: chunk MATT0000 has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.mdl: chunk REFSKELT has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.mdl: chunk RAWWEIGHTS has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.psa: chunk BONENAMES has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.psa: chunk ANIMINFO has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.psa: chunk ANIMKEYS has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.psa: chunk SCALEKEYS has unknown version 0 (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!
progs/shambler.psa: unknown chunk ID "SCALEKEYS"
player entered the game
Gyro 2.0 (May '06) is running
Tickrate (ms): Auto, Force debug: 1, Object debug: 1
Engine power function is enabled
You got armor
You got the Super Nailgun
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.

[Process completed]

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