Yes, as the title says, this is a 3D Models Monster Pack for QC:DE.
PLEASE, read the information explained in the description and the read me file included inside the ZIP file.
Disclamer / Recommendations
For a better experience: 1) Do not load Quake 2 Rebalance along side with this, both are separated things.
2) Make sure to disable Quake 2 Enemies from QC:DE Options.
First of all, I thank you for taking your time to read this, so let get started. This is a 3D Monster Pack for QC:DE that brings the Quake 2 enemies as a completely separated theme. Which means, that Quake 2 theme from Quake 2 is not replaced, therefore for a better experience without conflicts, I strongly recommend to disable Quake 2 Theme from QC:DE options. All additional themes are enabled by default, so just make sure to disable said theme that is under Quake 1 and before Quake 4.
This addon also brings two additional sub addons exclusive for only this theme, so make sure to load them with this theme, otherwise, expect some errors when launching your sourceport. Without much to say, I have included a read me file that will futher explain the addons included in it, so please, take a look at it.
Please enjoy!
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This theme will contain all the enemies encountered in Quake 2 (except for the Barracuda Shark for obvious reasons), one exclusive and no cannonical enemy from QC:DE brought as a 3D Model (Prototype Container), two exclusive and no cannonicals enemies from Quake 2 Stuffs (Enhanced Light Guard, Warrior) and one enemy from the expansion Ground Zero that replaces the Enhanced Shield Hover from QC:DE (Daedalus), along with two surprises that replaces the Nazis for easter egg purposes.
More enemies from the expansions will probably come out in the future.
Credits
- All main credits go to TheCamaleonMaligno and TheUndeadSoldier for developing Quake 2 Stuffs / Another Quake 2 Mod
- ID Software for developing Quake 2
- DBThanatos for base code for the Mutant taken from QC:DE itself and part of the code for the Daedalus and Brain's shield
- Michaelis for suggestions and also help regarding code
- Ivory Duke for bug testing
Official forum of Quake 2 Stuffs can be seen here:
Forum.zdoom.org
Special thanks to all the people that was interested in this addon and also thanks to TheUndeadSoldier for allowing me to port the enemies into QC:DE.
Changelog
Initial release v0.9
All enemies from the latest release of Quake 2 Stuffs mod were ported
- Added Technician - Buffed its health
- Added Daedalus from Ground Zero expansion // Not completed
- Added QCDE Prototype Container 3D Model
- Added Mutant // Still in progress
- Added text colours for the death obituaries
- Added Death.Corpse to all the enemies
- Adjusted some spawns
- All sounds were converted into OGG format to reduce the file size (average of 10 mb)
- Almost all of the small changes from QCDE Quake 2 Rebalance were ported in this mod
- Enemies will now drop their items individually instead of droping their items altogether
- Few minor changes to Ranger - Buffed his health - Made him more rare
v0.9.1
- Fixed Prototype Container's offsets not being too aligned
- Fixed Mutant being able to be stun locked in its pain state (original Quake 2 behaviour)
- Fixed some of the random dropers
- Added GLDEFS to the Gunner's grenade
- Corrected Daedalus offset
- Corrected Makron's BFG
- Decreased Flyer's height
v1.0
- Added shield to Daedalus
- Added optional addon that allows the Shotgun and Machine guards to always drop their guns
- Added optional addon that boost the performance by removing the gibs and changing the 3D projectiles with their 2D counterparts. It will help a ton during multiplayer events and low specs computers. Don't expect it to work with mobile devices, tho.
- Added a missing sound related to Ranger
- Added a few missing 3D projectiles
- Gave +NOTONAUTOMAP to all the actors, so there won't be weird sprite conflicts on the auto map (3D models does not seems to render on the auto map, anyway)
- Removed +FLOATBOB flag from Flyer, so he doesn't look like he is going under the floor sometimes. Said flag is still in Icarus and Daedalus as isn't too noticeable.
- Ranger will be able to switch weapons
- Fixed Brain's shield not being removed whenever it was gibbed
- Fixed Iron Maiden dropping big hourglasses ... I don't even know how I did that
- Fixed some enemies not bleeding their correct type of blood
- Fixed Technician and Icarus / Daedalus death animation
- Fixed Berserk "QCDE warning: Berserker has 2 damage trackers and knows it!"
- Increased the chances to drop a Quad Damage for the Gladiator and Warrior
- QC:DE's Ranger should receive less damage from explosions
Iron Maiden are hot, I think I've got new waifu!
Also, maybe someone can make Hunter's Moon monster set?
Just a little dream.
I have thought about that, but I don't know, I don't want to bother Zanieon to get permission to port them into QC:DE.
If you have the patience to do it so, go for it, i'm being overwhelmed more with the fuckton of people asking me if they can get the monsters only.
Oh thanks! I will see about it them, after I am done with the Doom 3 theme, I will take a further look.
Also, maybe someone can make quake 1 3d monster set?
I am also planning to do it, but much later
there issue for any monster Q2 3d pack gibbing sound are wrong sound should use a Q2 gibbing sound instead DOOM gibbing sound