new version 3.0 shots


Updating Quake 4's graphics, improved 4x textures detail and high poly models, full shadows map files

just found out this mod does not work with the windows app version from the preview trying to find a way to make it work but looks like Microsoft has locked us out so does not work with the xbox live version


Quake 4 hidef 3.3

quake 4 hidef  3.3

extract to your quake 4 install directory

new autoexec.cfg extract to your q4base folder

quake 4 hidef 3.3 less than 12 gig vram autoexec.cfg

extract to your q4base folder

example mine E:\SteamLibrary\steamapps\common\Quake 4

I would recommend you have a card with at least 12gb of vram


game steam quake 4 cover

get Quake 4 here cheap




Content credit

raven software-original content- Moddb.com

Sikkmod (some models) Moddb.com

Dafama2k7 Next Generation Shaders

H3llBaron improved sikk Phong shading v 3.3

me (y2keeth) - adding poly detail to models like more rounded heads, improving textures detail. No game play changes

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Quake4 hidef 3.3 released

News

Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files. Improved sikk phong shading by h3llbaron.

new 3.3 shots

new 3.3 shots

new 3.3 shots

hidef 3.3 shotfirst shots of quake 4 hidef 3.3

first shots of quake 4 hidef 3.3



quake 4 hidef  3.3


new autoexec.cfg

quake 4 hidef 3.3 less than 12 gig vram autoexec.cfg

extract to your q4base folder

Quake4 hidef 3.1 released

Quake4 hidef 3.1 released

News 12 comments

Quake4 hidef 3.1 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.

Quake4 hidef 2.1 released

Quake4 hidef 2.1 released

News 42 comments

Quake4 hidef 2.1 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.

Add file RSS Files
quake 4 hidef 3.3 less than 12 gig vram autoexec.cfg

quake 4 hidef 3.3 less than 12 gig vram autoexec.cfg

Patch 5 comments

if you are having issues running quake 4 hidef 3.3 this autoexec.cfg from h3llbaron should work till my next version

quake 4 hidef  3.3

quake 4 hidef 3.3

Full Version 66 comments

Quake4 hidef 3.3 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files. and H3llBaron's improved sikk...

Quake 4 Hi Def v0 70

Quake 4 Hi Def v0 70

Full Version 38 comments

Quake 4 Hi Def v0 70 Updating Quake 4's graphics, improved textures and models, full shadows map files extract to your quake 4 directory. Quake 4 Hi Def...

quake 4 Hi Def v0.60

quake 4 Hi Def v0.60

Full Version 4 comments

Quake 4 Hi Def v0 60 Updating Quake 4's graphics, improved textures and models, full shadows map files extract to your quake 4 directory

Quake 4 Hi Def v0 50

Quake 4 Hi Def v0 50

Full Version 1 comment

Quake 4 Hi Def v0 50 Updating Quake 4's graphics, improved textures and models, full shadows map files

Post comment Comments  (0 - 10 of 278)
acadea27
acadea27 - - 226 comments

Anybody know how to get this to work with this Gamebanana.com ?
Thanks

Reply Good karma Bad karma+1 vote
sonicteam2k7
sonicteam2k7 - - 103 comments

can I install this mode during a current playthrough or do I need to start fresh?

Reply Good karma Bad karma+1 vote
TheTreeofDoom_
TheTreeofDoom_ - - 1 comments

I can't even get to the main menu, it just says initializing menus and hangs there infinitely.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,395 comments

This comment is currently awaiting admin approval, join now to view.

Charlied43
Charlied43 - - 1 comments

Sorry to be clueless but where can I find install instructions?

Reply Good karma Bad karma+1 vote
PowerMind
PowerMind - - 675 comments

Extract it to your main Quake 4 directory.

COPIED FROM FILE DESCRIPTION

Quake4 hidef 3.3 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.

does not work with the xbox live version no mods do fyi

extract to your quake 4 install directory

example mine E:\SteamLibrary\steamapps\common\Quake 4

I would recommend you have a card with at least 12gb of vram

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,395 comments

Please consider optimizing this as I cannot play your mod on my rtx3070 and 16gb of system ram! The videos and pics look so amazing. Please consider something for us with mid-range rigs. Thank you!

Reply Good karma Bad karma0 votes
y2keeth Creator
y2keeth - - 1,296 comments

try this Moddb.com

Reply Good karma+1 vote
y2keeth Creator
y2keeth - - 1,296 comments

next version will be

Reply Good karma+1 vote
BlaxFly
BlaxFly - - 3 comments

Hello!

I am having a trouble getting past a level. Game always quits on loading and gives me this error:

reloading guis/weapons/machinegun_scope.gui.
------------ Map Initialization -------------
Map: game/mcc_landing
rvStatAllocator: dump of usage stats
1496 total bytes handed out in 75 requests
begin game: 0; end game: 1
player hit: 74; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
rvStatAllocator: dump of usage stats
0 total bytes handed out in 0 requests
begin game: 0; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
-------------- Game Map Init ----------------
collision data:
732 models
53156 vertices (1245 KB)
104228 edges (3664 KB)
42469 polygons (3649 KB)
167982 polygon edges (656 KB)
6889 brushes (322 KB)
41279 brush planes (644 KB)
33201 nodes (907 KB)
110920 polygon refs (866 KB)
31344 brush refs (244 KB)
37870 internal edges
2632 sharp edges
0 contained polygons removed
0 polygons merged
12203 KB total memory used
159 msec to load collision data.
map bounds are (25152.0, 25152.0, 7024.0)
max clip sector is (0.0, 0.0, 0.0)
848 bytes passage memory used to build PVS
0 msec to calculate PVS
30 areas
64 portals
7 areas visible on average
120 bytes PVS data
[Load AAS]
loading maps/game/mcc_landing.aas32
done loading maps/game/mcc_landing.aas32 (size 1763660).
[Load AAS]
loading maps/game/mcc_landing.aas48
done loading maps/game/mcc_landing.aas48 (size 1687916).
[Load AAS]
loading maps/game/mcc_landing.aas96
[Load AAS]
loading maps/game/mcc_landing.aas250
[Load AAS]
loading maps/game/mcc_landing.aas128
Entering doom_main()
Exiting doom_main()
Spawning entities
removed 6 degenerate triangles
...1642 entities spawned, 0 inhibited

------------ Processing events --------------
---------------------------------------------
-- idRenderModelManagerLocal::EndLevelLoad --
0 models purged from previous level, 857 models kept.
---------------------------------------------
----- idImageManagerLocal::EndLevelLoad -----
Fatal Error: malloc failure for 67108864
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
--------------- Game Shutdown ---------------
rvStatAllocator: dump of usage stats
32 total bytes handed out in 2 requests
begin game: 1; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
---------------------------------------------
malloc failure for 67108864

Reply Good karma Bad karma+1 vote
y2keeth Creator
y2keeth - - 1,296 comments

try this Moddb.com

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X