Updating Quake 4's graphics, improved 4x textures detail and high poly models, full shadows map files
just found out this mod does not work with the windows app version from the preview trying to find a way to make it work but looks like Microsoft has locked us out so does not work with the xbox live version
Quake 4 hidef 3.3
extract to your quake 4 install directory
new autoexec.cfg extract to your q4base folder
extract to your q4base folder
example mine E:\SteamLibrary\steamapps\common\Quake 4
I would recommend you have a card with at least 12gb of vram
Content credit
raven software-original content- Moddb.com
Sikkmod (some models) Moddb.com
Dafama2k7 Next Generation Shaders
H3llBaron improved sikk Phong shading v 3.3
me (y2keeth) - adding poly detail to models like more rounded heads, improving textures detail. No game play changes
Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files. Improved sikk phong shading by h3llbaron.
Quake4 hidef 3.1 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.
Quake4 hidef 2.1 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.
if you are having issues running quake 4 hidef 3.3 this autoexec.cfg from h3llbaron should work till my next version
Quake4 hidef 3.3 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files. and H3llBaron's improved sikk...
Quake 4 Hi Def v0 70 Updating Quake 4's graphics, improved textures and models, full shadows map files extract to your quake 4 directory. Quake 4 Hi Def...
Quake 4 Hi Def v0 60 Updating Quake 4's graphics, improved textures and models, full shadows map files extract to your quake 4 directory
Quake 4 Hi Def v0 50 Updating Quake 4's graphics, improved textures and models, full shadows map files
Anybody know how to get this to work with this Gamebanana.com ?
Thanks
can I install this mode during a current playthrough or do I need to start fresh?
I can't even get to the main menu, it just says initializing menus and hangs there infinitely.
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Sorry to be clueless but where can I find install instructions?
Extract it to your main Quake 4 directory.
COPIED FROM FILE DESCRIPTION
Quake4 hidef 3.3 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.
does not work with the xbox live version no mods do fyi
extract to your quake 4 install directory
example mine E:\SteamLibrary\steamapps\common\Quake 4
I would recommend you have a card with at least 12gb of vram
Please consider optimizing this as I cannot play your mod on my rtx3070 and 16gb of system ram! The videos and pics look so amazing. Please consider something for us with mid-range rigs. Thank you!
try this Moddb.com
next version will be
Hello!
I am having a trouble getting past a level. Game always quits on loading and gives me this error:
reloading guis/weapons/machinegun_scope.gui.
------------ Map Initialization -------------
Map: game/mcc_landing
rvStatAllocator: dump of usage stats
1496 total bytes handed out in 75 requests
begin game: 0; end game: 1
player hit: 74; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
rvStatAllocator: dump of usage stats
0 total bytes handed out in 0 requests
begin game: 0; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
-------------- Game Map Init ----------------
collision data:
732 models
53156 vertices (1245 KB)
104228 edges (3664 KB)
42469 polygons (3649 KB)
167982 polygon edges (656 KB)
6889 brushes (322 KB)
41279 brush planes (644 KB)
33201 nodes (907 KB)
110920 polygon refs (866 KB)
31344 brush refs (244 KB)
37870 internal edges
2632 sharp edges
0 contained polygons removed
0 polygons merged
12203 KB total memory used
159 msec to load collision data.
map bounds are (25152.0, 25152.0, 7024.0)
max clip sector is (0.0, 0.0, 0.0)
848 bytes passage memory used to build PVS
0 msec to calculate PVS
30 areas
64 portals
7 areas visible on average
120 bytes PVS data
[Load AAS]
loading maps/game/mcc_landing.aas32
done loading maps/game/mcc_landing.aas32 (size 1763660).
[Load AAS]
loading maps/game/mcc_landing.aas48
done loading maps/game/mcc_landing.aas48 (size 1687916).
[Load AAS]
loading maps/game/mcc_landing.aas96
[Load AAS]
loading maps/game/mcc_landing.aas250
[Load AAS]
loading maps/game/mcc_landing.aas128
Entering doom_main()
Exiting doom_main()
Spawning entities
removed 6 degenerate triangles
...1642 entities spawned, 0 inhibited
------------ Processing events --------------
---------------------------------------------
-- idRenderModelManagerLocal::EndLevelLoad --
0 models purged from previous level, 857 models kept.
---------------------------------------------
----- idImageManagerLocal::EndLevelLoad -----
Fatal Error: malloc failure for 67108864
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
--------------- Game Shutdown ---------------
rvStatAllocator: dump of usage stats
32 total bytes handed out in 2 requests
begin game: 1; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
---------------------------------------------
malloc failure for 67108864
try this Moddb.com