As you know, taking objects (taking damage, and other effects) was accompanied by full-screen illumination of the desired color. Currently, it looks very bad and on some video card render it with incorrect transparency. The following idea is to highlight only the edges of the screen using a pixel shader.
New fullscreen flash blend effect
As you know, taking objects (taking damage, and other effects) was accompanied by full-screen illumination of the desired color.
Posted by KirkBarnes on