This is a gore mod for Quake 1 to exaggerate and show-off with a lot more blood that every other Quake 1 mod has to offer :-)

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Games : Quake : Mods : Qore : Files
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qorev06b.rar
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Full Version
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DaisyFlower
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16.97mb (17,791,534 bytes)
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378 (1 today)
MD5 Hash
546ddcc2877b3ed50b1a9e678c30000f
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Description

Quick fix for some of the bugs that have been mentioned. I can't reproduce them anymore, i hope they are gone for good. Plus: Added a cvar to enable/disable the doublejump.

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qorev06b
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MachoMan89
MachoMan89

Sorry for my delay in reviews <3, I will try this one out today/tonight and let you know of any oddities!

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DaisyFlower Author
DaisyFlower

You arte doing this voluntary and in your free time, you have absolutely no obligation to deliver something. Hell, only do this if you want to, otherwise, do something else :-)

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dfr1238
dfr1238

what darkplace version you use, author?

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DaisyFlower Author
DaisyFlower

The 64bit autobuild.

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dfr1238
dfr1238

just ask,the giant blood cloud is fixed on this version? or my setting is wrong?

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DaisyFlower Author
DaisyFlower

I hope so. i made a test map, put all monsters into a liquid box and fragged and shot them in several ways to see if ti still happens. I wasn't able to reproduce that anymore. I really hope it's gone.

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dfr1238
dfr1238

is happen on E1M3,kill the zombie near gold key with in water,you can test it

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Kohbara
Kohbara

I'm getting an error starting this game, this particular mod.

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DaisyFlower Author
DaisyFlower

I know you can't get it to run and i already did everything i can to help your out in the comments of the previous versions file. Maybe you can ask a friend or a family member to help you with setting this up. Sorry, pal :-(

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Kohbara
Kohbara

Are there supposed to be more weapons in this mod?

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DaisyFlower Author
DaisyFlower

There will be. But i add Them very, very slowly, because the balancing will go down the drain otherwise and i have to really think about the different kinds of mechanics for wach new weapon, because i don't want to have new weapons with the complete same mechanics as the old ones.

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DaisyFlower Author
DaisyFlower

Thanks :-) It indeed needs a lot of fine Tuning. The engine i would Like to use would be Quakespasm with particle effects and Darkplaces Extensions. But i am ok with DP. More or less. Well, the Render options nearly make it look a little better but the lightning is still different from the original.

And please feel free to criticise every little bit that comes to your Mind :-)

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