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Locational damage will sooner or Kater find it's was Into qore, at least when i add the idea that the Player can shoot off a Monsters Leg. There will definitive come a point when random() won't provide enough space for what can be done.
There is headshot code floating around i3d somewhere it might be cool if you were able to merge that will how the monsters gib.
Locational damage will sooner or Kater find it's was Into qore, at least when i add the idea that the Player can shoot off a Monsters Leg. There will definitive come a point when random() won't provide enough space for what can be done.