Generals: Fallout Wars
Real Time StrategyMod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
this mod is about making the game a bit more prox there are epic units on it aswell
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Mod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
Idea creator: USA_Bruce. Mod coder: Fivi1858. Welcome to 1.04L! Or "Better Leang" as we like to nickname it! This is a patch focused on almost entirely...
First part : Tiberian Incursion CABAL is not dead, Kane is still alive, NOD is strong, GDI is more powerfull than ever, the Forgottens appear, and something...
In an alternative twist of history. Germany was not defeated in WW2. The world has changed. See description for more info, and backstory.
In Forgotten Fury, a Large island appears from the seas, adding a large quantity of land and recources for the planet's factions to fight for in what...
In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders...
Just some dumb PVE-Vanilla++ mod i made for myself to make playing Generals alot more fun. Just read the installation instructions carefully in the files...
This is a mod for command and conquer generals zero hour- description below
Sequel to the Yuri's Revenge. 12 factions + bonus one. Original red alert 2 units + dozens of new.
A modification for "Command & Conquer Generals: Zero Hour" that hopes and aims to bring RTS Base Building & Command of Units, ranging from Infantry, Tanks...
this a new mod based on Star wars with some similarities to the Imperial Assault mod that I'm inspired but not copied.
Zombie Mod - Singleplayer mod for Command and Conquer Generals: Zero Hour This mod adds new campaigns to GLA, China and USA, humans fight against zombies...