Warehouse Lighting and Vertex Blending
The lighting for the level is in it's final stage and conveying the atmosphere we want to get across. Pete and Rhys have been hard at work this last week getting the lighting working the way we want it to and fixing any small bugs they come across. Brad has been the man in charge of grundging up the joint and has created loads of custom decals and textures for vertex blending as well as doing the vertex blending itself. Check out the image gallery for more examples!
Our custom character has been completed and is implemented fully into the UDK engine. It's looking good and can be seen in action in our developer video.
Credit goes to Rhys Brailsford for weighting and implementing the character into UDK and Rosie Coleman for creating the character asset.
Custom Paintball gun
We weren't always sure we'd have the time and means to implement a gun, although it was on the wishlist. Luckily we found ourselves with both time and means a few weeks out to get one in. It can be seen in action with the character in our developer video.
Again credit goes to Rhys Brailsford for animating and implementing the gun into UDK and Rosie Coleman for creating the asset.
Thanks for reading!