Pike and Shot II: Total War is a global modification of Total War: SHOGUN 2, which changes every aspect of the game, creating a historical and realistic representation of the XVII and early XVIII centuries in Europe.



Pike and Shot Total War

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Pike and Shot II: Total War covers the majors conflicts of the XVII and early XVIII century, including:


  • Thirty Years' War (1618-1648)

  • With Fire and Sword (1648-1667)

  • Wars of the Sun King (1667-1697)

  • War of Spanish Succession/Great Northern War (1700-1721)


Added Factions

  • [ALL] Polish-Lithuanian Commonwealth

  • [ALL] Electorate of Saxony

  • [ALL] Ottoman Empire

  • [1618] Holy Roman Empire

  • [1618] Duchy of Bavaria

  • [1618] Kingdom of Spain

  • [1618] Kingdom of Sweden

  • [1618] Republic of the Seven United Netherlands

  • [1630] Holy Roman Empire

  • [1630] Kingdom of France

  • [1630] Electorate of Bavaria

  • [1630] Kingdom of Spain

  • [1630] Kingdom of Sweden

  • [1630] Republic of the Seven United Netherlands

  • [1640] Kingdom of Sweden

  • [1640] Holy Roman Empire

  • [1640] Electorate of Bavaria

  • [1640] Kingdom of France

  • [1640] Kingdom of Spain

  • [1640] Republic of the Seven United Netherlands


Mod goals

  • Hundreds new units

  • Completely reworked battle mechanics including unit statistics, projectiles and morale system

  • Historically accurate formations

  • New music, weapon sounds and battle ambience

  • New UI

  • Multiplayer battles with up to 80 units per player

  • Singleplayer/multiplayer campaign in future


Installation

1. Extract data folder to your Shogun 2 folder.

2. Enable mod files (with 1600_... in name) in Shogun 2 ModManager when launching the game



Gameplay

Adjust your strategy to the reality of the 17th century warfare. The main distinguishing feature in this period is low ability to independently maneuver infantry and deadly cavalry. Try to keep the infantry units close to each other and maintain your reserves.

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FAQ



Organizing multiplayer battles

If you seek players with whom you may play multiplayer battles, join our Discord!

Pike and Shot Total War



Playing multiplayer battles

To play Multiplayer battles, You need to:
1. Hover over Multiplayer in the Main Menu
2. Select Multiplayer Battles
3. Click on the map of Europe on top of the screen (Multiplayer modes)
4. Select Multiplayer Battles
5. Join/Host Classic Battle



Multiplayer "incompatible game version" issue

In the multiplayer campaign and battles, players MUST have:
1. The same version of the mod, that means all ".pack" files launched

2. The same order of the mod packs in the mod manager (if the load orders are different, you won't be able to join the server)

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Crash on clicking "Multiplayer" button

To avoid potential crashes, we encourage you to have both Total War: SHOGUN 2 and FALL OF THE SAMURAI.


If your game crashes when you click on multiplayer battles, we have these 2 solutions:

1. Click on multiplayer campaign first, then go into multiplayer battles.

Alternatively:
2. Delete all mod files, run game without any mods and change your Shogun 2 Avatar to Vanilla/FoTS (sometimes it works with vanilla, sometimes with FoTS), then install the mod again.



Credits

Modding team and cooperation:

  • Danylo - main developer, 3D models, stats, unit icons

  • Wielki Mat - stats, balance

  • Oleg - stats, balance, research

  • Tonnes - weapon sounds

  • Ostapko - button icons

  • The Courier - animations

  • Mortiso Lincoln - battle maps

  • Bigwavek - 3D models

  • Sara Temer- animations from Last Alliance mod

  • Izzy - animations, assets from TFoTS mod, advices and suport


You can support me on Patreon - Patreon.com


patreondiscordYoutube



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Gameplay guide

News

GRAPHICS

If you don't have powerful PC lower or disable your graphic settings, such as SSAO/HDR, vignette, distortion effect, depth of field, water quality, vertical synchronization, lower Anti-Analising.

Texture quality, shaders model, unit details and texture filtering is better to set on ultra.

RULES

Units in mod are mostly divided on 3 decades of Thirty Years' War: 1610s, 1630s and 1640s, with their own features. Units from different periods usually have different armour, regiment size and statistics, so it's recommended to agree on one period before starting a match. Units without years in names may fit for every period.

It's important to remember, that this is Pike and Shot warfare, so you need to combine different types of units and use them together in a way, how it was in 17th century. Charges are pretty dangerous for attackers, so you need to first exhaust enemy by your musketeers, and then use melee units if needed. Same is about cavalry, their main weapon at early stage is carbine/pistol, not sword (for swedish, french and most of 1640s cavalry it's sword). DO NOT USE PIKEMEN OR MUSKETEERS SEPARATELY! Musketeers have very low morale and effective only if they are near pikemen, while pikemen are vulnerable on flanks and will rout without protection from musketeers.

Use charges very carefully and ONLY with "charge" button! Firearms is your main weapon, charges are very costly and risky - once you charge, try to fall back and regroup as quickly as possible, otherwise your units will start to lose morale and may rout.

UNITS

There is obvious division on pike and shot units, swordsmen, light infantry, carbine cavalry, pistol cavalry and lancers. Most of them are understandable, so we will stop on few.

1. Battalion Commanders. This is very important unit that inspires units nearby and gives small bonuses to them. choose one officer staff unit per 2-3 battalions (1 pikemen and 2 musketeers units), and attach officers to them (see in FORMATIONS). Always keep units in brigade close to officers.

2. Dragoons. They are mounted musketeers, main purpose - to quickly ride, dismount, use firepower where needed and ride back. In melee dragoons will lose both to cavalry and infantry, use dragoons only as skirmishers!

3. Calivermen. This is light infantry, use it as skirmishers. Same is with Jaegers and Vuuroer (for Dutch).

4. Sappers. Special unit, main purpose is build fortifications and throw grenades. Use them as support on difficult places, to storm positions or to defend fortifications, not as infantry.

5. Dragoon Pikemen. They are mounted pikemen, main purpose - to support dragoons or quickly ride, dismount and strike in the weak place. On horses dragoon pikemen are very weak, use them only as infantry!

To better distinguish between units, we made different background colours for their unit cards: yellow is for light infantry, light brown is ranged infantry, dark brown is melee infantry, red is missile cavalry, dark red is melee cavalry, orange is dragoons. (edited)

ABILITIES

Unit abilities are important part of mod, some of them are experimental.

  1. Pike wall. This is very useful ability, use it before engaging in melee.
  2. Range effect. It allows to fire on longer ranges, but in cost of less accuracy and damage.
  3. Charge. It adds huge bonus to charge and bonus to speed for a short period of time. Use this button EVERY TIME when you're going to charge the enemy by cavalry and DON'T charge without this button, otherwise your charge will fail. After you charged, try to leave battle and wait until button is active again.
  4. Encourage. Available for battalion commanders, it gives bonuses for ranged units and morale boost for units within range. One commander can encourage up to 6 units. ENABLE IT AT THE VERY BEGINNING OF BATTLE and it will be active all the time.

FORMATIONS

The best formation to build is one pikemen unit and 2 musketeers units. Build 4-5 such formations and attach battalion commanders unit to them.

There are custom formations, but they are for small brigades, don't use them to build whole army! Select several units (1 pikemen, 2 musketeers, 1 officer staff), click on group formation and on the left you will see different variations of formations.

Only "Spear Point" is currently implemented. Click on the "Spear Point" icon, which will form the selected units as a tercio-like brigade. You can repeat the process to create multiple brigades.

Shogun 2 Total War Screenshot 2

Add file RSS Files
Pike and Shot II: Total War 0.9.5 Standalone (Multiplayer)

Pike and Shot II: Total War 0.9.5 Standalone (Multiplayer)

Demo 1 comment

New standalone version of Pike and Shot mod. Delete previous version of the mod, unpack data into Shogun 2 folder, enable mods in ModManager.

(OBSOLETE) Pike and Shot II: Total War 0.9 End of an Era Standalone

(OBSOLETE) Pike and Shot II: Total War 0.9 End of an Era Standalone

Demo 7 comments

New standalone version of Pike&Shot; - End of Era. Delete previous version of the mod, unpack data into Shogun 2 folder, enable mods in ModManager.

(OBSOLETE) Pike and Shot II: Total War 0.8.2.1 Patch

(OBSOLETE) Pike and Shot II: Total War 0.8.2.1 Patch

Patch

Patch for Pike and Shot II: Total War 0.8 Standalone. YOU NEED TO HAVE STANDALONE VERSION! In mod manager disable 1600_v0.8.pack or 1600_v0.8.1 pack and...

(OBSOLETE) Pike and Shot II: Total War 0.8.1 Patch

(OBSOLETE) Pike and Shot II: Total War 0.8.1 Patch

Patch

Patch for Pike and Shot II: Total War 0.8 Standalone. YOU NEED TO HAVE STANDALONE VERSION! In mod manager disable 1600_v0.8.pack and enable 1600_v0.8.1.pack...

(OBSOLETE) Pike and Shot II: Total War 0.8 Standalone

(OBSOLETE) Pike and Shot II: Total War 0.8 Standalone

Demo 1 comment

New standalone version, NO PREVIOUS VERSION NEEDED. Installation: extract data folder into Shogun 2 folder, enable mods in ModManager. If you have older...

(OBSOLETE) Pike and Shot II: Total War 0.7.1 Patch

(OBSOLETE) Pike and Shot II: Total War 0.7.1 Patch

Patch 1 comment

Patch for Pike and Shot II: Total War 0.7 Standalone. YOU NEED TO HAVE STANDALONE VERSION!

Comments  (0 - 10 of 94)
GralZaraza
GralZaraza - - 34 comments

I have downloaded the Shogun 2 mod enabler but can't launch the game because I don't have the steam version

Reply Good karma Bad karma+1 vote
Lord-of-Death
Lord-of-Death - - 39 comments

Just wondering as it would fit in perfectly I feel like at some point, do you plan on adding England and the English civil war?

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Guest
Guest - - 692,605 comments

lmao when you load into a battle and it zooms in on your polish general...who starts speaking in Japanese.

I chuckled

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Guest
Guest - - 692,605 comments

Will Denmark-Norway or Bohemia be added?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 692,605 comments

add this song to your soundtrack Batalla

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Tattertottrot15
Tattertottrot15 - - 215 comments

Where's the planned factions lists?

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Guest
Guest - - 692,605 comments

I have downloaded the 0.8 and the 0.2.8, when I play the game, the units are vanilla shogun total war units, and the campaign map is japan, does anyone know how to fix this?

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Guest
Guest - - 692,605 comments

This comment is currently awaiting admin approval, join now to view.

jimjam1223
jimjam1223 - - 4 comments

same here

Reply Good karma Bad karma+1 vote
Guest
Guest - - 692,605 comments

Add factions Cossack Hetmanate. Well be wery cool! Ths!

Reply Good karma Bad karma+2 votes
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