Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.

RSS Reviews  (0 - 10 of 28)

Legitimately great! The mod is way more difficult than base Doom 3, which threw me for a loop at first, but I ended up enjoying the challenge. The adventure and story aspects of it were fun as well.


Argoon says

May contain spoilers Agree Disagree

This mod is fantastic!!! Is AAA quality! It starts slow but the introduction to the story is very well done. This mod not only achieves the original game level of quality it also surpases it in many aspects. Is a more colorful world with professional level design just look at the pictures! The voice acting is top notch! I've paid for games with inferior voice acting and worse presentation.

Spoilers below!!!!!!

I totally recommend this game to Doom 3 fans but also to those that liked the latest Frictional Games, game, Soma. Even tho this is a shooter and you will kill demons by the dozens, the last ones will see some aspects of Soma in this game.


A very hard work is on this mod, great !!!


A beautiful homage to golden era of story driven first person shooters.

It took 14 years and it's finally here, great level design, great voice acting and interesting plot.Can't wait for the next episode! Also that new shotgun is just perfect 👌

Delivers in all of its promises. Truly a masterpiece that doesn't belongs to this era, but still, one that i'm really glad exists.

Expecting the upcoming episodes, strong candidate for MOTY imo.



This is incredible. Just an awesome job. A delightful level design, an interesting start to the story and new content of the highest level.


Great level design, atmosphere and Gameplay, amazing mod.

es increíble esta super cool me a encantado muchisimo


There's some good fun to be had in this mod, and some highly impressive technical work done within a dated engine. However, it's not without its issues. The tacked on emotional story felt as if the developers knew they wanted to include some kind of deep plot, but when the time came to actually write it out, they didn't really know what to do. It failed do anything original or intriguing, let alone "beautiful and touching." This is made worse by the performances put on by the voice actors of Lee and the protagonist. Lee's microphone is audible for the entire game, and the player's voice is whiny and grating, complemented by his inability to say anything but unfitting exclamations and one-liners, making one wonder what the point of giving him a voice was in the first place. If the player were to be silent, or at least less expressive, I would have definitely had a much easier time connecting to the story and Lee as a character, without a wall of "funny man saying the funny thing" getting in the way. Instead I found myself rolling my eyes every time they opened their mouths. Not to say these actors are incapable of doing good work, but they weren't given much to work with in terms of writing. That said, Miles' actor did a great job, no complaints there. The intro in Mars City could also use some touching up. Removing the player's ability to run or jump for this segment was odd, maybe it was done to force the player to spend more time exploring, I don't know, but it got old fast. There are also several points in the game (especially during the hospital flashback) where the only way to progress is by finding a random prompt in the environment. While I was in the hospital section, I would check all the indistinguishable doors for the one that would let me continue, find that I couldn't interact with any of them, wait for Lee to stop talking, then check them all again only to see that one of them had received an open prompt out of nowhere. This is frustrating and a waste of time.
All in all, though, it was fine experience. I definitely had fun with the combat (thank you for fixing the shotgun!), but as for this compelling story you all wanted to tell? I just don't see it.

Minor nitpicks:
-Whenever you call Miles, her concept art appears on the monitor. The more cartoonish style it was drawn in clashes really hard with Doom 3's atmosphere and looks really weird. I suggest you either make an entire model for her, or don't show an image at all.
-The levels aren't really "nonlinear," they still have a set start and finish with little to no backtracking, all you really did was add more dead end hallways.

Community Rating



28 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

Legitimately great! The mod is way more difficult than base Doom 3, which threw me for a loop at first, but I ended up enjoying the challenge. The adventure and story aspects of it were fun as well.

Dec 14 2018 by thathomestar