Return once more to the lands of Bos Turokh in Pathologic: Relapse, an overhaul mod of the remastered cult-classic survival horror, Pathologic Classic HD! Featuring visual improvements of key assets, sound overhauls for weapons and other events, modified game mechanics and more!

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Pathologic: Relapse: 1.0 Release!

Hey all! I'm back with another first for ModDB - this time, the first mod for Pathologic Classic HD! Introducing - Pathologic: Relapse, an overhaul for Pathologic that aims to improve visuals of critical items in the game alongside updated sounds and more. This has been the product of a number of months of work by a few people interested in polishing up this cult classic.

Pathologic: Relapse: 1.0 Release!

Credits right off the bat go to the following:

Kralich - Lead and implementation
Sl0th - Experimentation and research
Flashi0Z - Voice acting
Aloe-Falsa and somevideoguy - Tools for extracting game files and repacking string data

Let's get into the details!

Visuals - Weapons

In deciding where to put time sprucing up visuals, the firearms in the game seemed like the obvious choice. They're some of the most notable items obtained and getting them felt as if it could be more rewarding to the player. All weapons therefore received a visual upgrade, as well as muzzeflashes for the main three weapons.

-The revolver has had a reskin, doubling the resolution and adding in lots of updated details sourced directly from the real life weapon (a Webley-Fosbery)

-The rifle has been reskined with double the resolution, AI-upscaled textures, and revised details with real reference from the real-life weapon (a Berdan No.2 Carbine)

-The shotgun (in Relapse, we've nicknamed it the Samopal after the files in the game as it has no real-life counterpart) has had revised textures - AI upscaled, with added engraving and shotgun shells retextured from real-life 16 gauge shells. Also, added detail overlays to enhance the detail on the texture!

-The double-barrelled pistol (a Remington Model 95) has been retextured, with AI upscaled textures and improved details from reference images of the real-life equivalent

-The revolver, rifle, and shotgun have all had their muzzleflashes updated to better fit the graphics of the game, as well as the rifle receiving its own unique muzzleflash since it previously shared the revolver's


Berdan No.2 Carbine

Webley-Fosbery Revolver

Samopal Shotgun

Remington Model 95

Revolver Muzzleflash

Rifle Muzzleflash

Shotgun Muzzleflash

Visuals - Misc

Besides the weapons, a few backend visuals have been changed in some way.

-New logo for the project!

-Modified main menu screen with new logo

-Added a unique loading screen tip to each of the seven loading screens - helping instruct new players and remind more experienced players of parts of the game


New Menu screen

Mime loading screen

Bachelor loading screen

Sounds - Weapons

Along with a visual upgrade, all weapons also received new sounds! These were designed to make their firing sounds and reload sounds more satisfying. The weapons are incredibly rare anyway, so they may as well be satisfying to use.

-Revised firing sounds for the revolver, overlaying real-life recordings of revolvers and other weapons to create a meatier sound. In keeping with the gun having a longer barrel, the sound is more of an explosive hiss

-Improved revolver reload sound FX

-Revised firing sounds for the rifle, including heavier bass and beefier weapon shot effects with some mechanical undertone to give weight to the gun

-Improved rifle reload sound FX

-Revised shotgun firing sound, having a bigger bang and deeper bass for a more explosive SFX fitting of the gun's ammunition

-Improved shotgun reload sound FX

-Improved empty sound effects for all guns

If you'd like to hear these in action, watch the video below:

Sounds - Events

Besides weapon sounds, a few other event-based sounds were modified.

-Taking cues from Fallout 3 and 4, the Reputation sounds have been replaced with musical cues instead of the stock-sound effect babies - a sour note from the Andrei Kabak track is used for reputation loss, whilst a positive note from the Changeling's ending is used for reputation gain

-Replaced the butcher death sound with a new take by a voice actor since this death sound was reused for another enemy type

Gameplay - Speed

After some testing, game speed has been increased by 20% and clock speed slowed down by 20%. In effect this allows the player (and other NPCs) to move a bit quicker and pursue their objectives with the same amount of time they had before. This is in response to opinions that the walking speed - and the game - is far too slow. Perhaps the strongest criticism of Pathologic is that moving from one location to another is a chore. Moreover, the need to travel across town sometimes multiple times in one day can be frustrating for newer players. Pathologic is, of course, a challenging game - but I felt there was a difference between challenging and frustrating. You can always modify these commands in the init.cfg if you'd prefer to play with the rest of the changes in this mod without the speed increase. Weapon reload sounds have had to be manually sped up by 20% to account for this so they still play in time.

Gameplay - Text

Pathologic's English translation was famously obtuse. Classic HD's is considerably better, but many awkward phrases and difficult lines of dialogue are still present in the game's files. Moreover, the weapons could do with updated details to make them fit better into the world.

-Extra details have been added to all weapon text, noting the real name of the weapon (if applicable), as well as changing a few details to be more accurate. The Shotgun, has it has no real-life equivalent but is named Samopal in the game files, has been nicknamed the Samopal in-game too.

-A lot of the English dialogue (several thousand lines) have had their translations improved, fixing grammar and punctuation as well as adjusting dialogue so it's more readable. Some really clunky phrases were rewritten. Due to the sheer number of lines in this game, this treatment could not be feasibly applied across the entire narrative, but hopefully enough were touched that a general improvement in conversation readability is visible


Misc - Backend

Included two save files - one is the Haruspex with his three firearms, and one is the Changeling with her Derringer, both with ammo, for testing purposes. Simply delete these if you want a fresh game without these saves included.

Wrapping Up

That's all for Relapse's 1.0 release! Technically, any textures in the game can be improved, as well as any sounds, but I feel I've touched upon the main bases I wanted to here. I would like to make deeper changes like to game mechanics or models, but unfortunately I don't think the tools are available for such changes. If the capability for deeper changes - or if I feel a particularly rough visual from the original or phrase was not fixed up in Relapse - there may be further updates, but for now, this is my only planned release. Hopefully this encourages a few people to return to the game, especially if you're like me and found your first playthrough a real struggle to get through. The changes above make it more playable, and I've been enjoying the game a lot more.

Thank you for reading, and enjoy Pathologic: Relapse!

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Pathologic: Relapse: 1.0 Release!

Pathologic: Relapse: 1.0 Release!

Full Version 11 comments

Pathologic: Relapse: 1.0 Release! Easy installation!

Comments  (0 - 10 of 19)
Guest - - 692,638 comments

I like a lot of these changes, but the reputation sound effects are significant to the lore. They're referenced in-universe by some characters and are heavily implied to be the voices of the Powers That Be seen in the Day 12 bonus scene.

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Kralich/David Creator
Kralich/David - - 832 comments

If you'd like to skip out on these changes, you can omit replacing the base game's .oggs and instead just keep the other changes from the mod :)

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Iron_ - - 212 comments

I have a bug on (Day3) where the patrolmen guarding the corpse (at the cemetary after you confronted the three patrolmen in the plagued district) in "Enemy Unseen" are not spawning in. I have finished the game without this mod previously and the quest worked fine, so I have to assume this mod bugged this quest for me.

Any workaround?

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Guest - - 692,638 comments

This comment is currently awaiting admin approval, join now to view.

4nt7365 - - 2 comments

Ah, so this is sort of also an unofficial "normal mode" mod given the change to the game speed. Not bad! I'll have to check it out later, Pathologic 1 is one of those games on my bucket list that I want to finish at some point, and given how much I love the sequel, it pains me that I haven't done so yet. Only reason I can bare playing the sequel is because it has a sprint button, and I'm decent enough at managing my stamina in that game while getting from place to place.

This should make the game much more approachable, I'll be sure to recommend it if it helps me get through the game.

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Kralich/David Creator
Kralich/David - - 832 comments

Thanks for the kind words!

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jackle2004 - - 5 comments

do you need to start a new save?

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atotallyrebith - - 9 comments

damnn dude that looking cool as ****

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Kralich/David Creator
Kralich/David - - 832 comments


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Synn69420 - - 1 comments

Hey there, could you tell me what to change in init.cfg to revert the game back to default speed? The increased speed is skipping certain dialogues in cutscenes, so I would like to revert them to their default values, but I have no idea what that is. Thanks in advance.

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jackle2004 - - 5 comments

what is it skipping?

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Kralich/David Creator
Kralich/David - - 832 comments

Hi there. in the Init.cfg, these two commands need changing:
gt_speed 2.8
uspeed 1.20

Change them to the following:

gt_speed 3.0
uspeed 1.00

This should revert time changes and keep the other additions.

Reply Good karma+3 votes
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