What's new in version 1.1?
- Mortal teammates.
- Player can pick up ammo from the dead enemy bodies (with USE button).
- Weapon spread settings are updated.
- Enemy skill system is updated.
- Problem with enemies' hitboxes is fixed.
- New animation for the guy with guitar is added.
- New sounds for the weapons are added.
- Models of the game characters are totally updated.
- Teammates are reloading their weapons right on the place, they don't try to run away from the battlefield anymore.
- Few game levels are updated (level design bugs are fixed).
- Titles are updated. New ingame tips are added.
- readme.txt is updated. New solutions for known issues are added.
Download English Version or Download Russian Version
Have fun!
good job!!
COOL =)
Nice, that covers all the gripes I had with the mod. I may write a review later
Sweet, I'll give a try!
weapon accuracy isn't any better?
There wasn't anything wrong with the accuracy, it was the hitboxes that were completely screwed up. So far I can actually hit the damn terrorists now.
Buzzer can you lend the Spetnaz model for HL deathmatch?
Great job!
Now I can actually hit the enemies.
PLEASE fix the zombies.
They are_broken.
Why?
1. I die in a single hit. From full health. with armor. Yes, i am playing on hard, but who cares? that's ********.
2. It takes hundreds of shots to the face to kill them. The way they move makes their head very difficult to hit, as well. I guess that's a challenge, but in actual fact - it's annoying as ****.
I stopped playing this mod when i got the zombies because of how nonsensically overpowered they are. It doesn't help that they look stupid, as well.
You're one to talk about the zombies looking stupid.
2 Mr.Kadish
What are you talking about? It is already fixed! The hitboxes of the zombies heads is working well. It is very easy to kill with a headshoot. In 1.1. version, if you will shoot zombie down right in the head, you will see a new death animation (it wasn't playing in 1.0). About zombies strength. I think the mutants have to be very strong and their strikes are mortal for the player. Another thing - the mutants are infected, that's why will be better to avoid their attacks. ;)
2 Mr.Kadish
I just played it on hard. Yeah, just a one strike and the player is dead. By the way, if you will stab zombie with a knife in the head, it will be dead too. It is HARD difficulty and the player have to be very fast and dexterous to survive. So what's the problem? Try to play it on normal difficulty!
very nice work guys
Buzzer. i dont know what you're on about . I've stabbed them tons. They keep shambling forward. You're saying that one direct hit in the face will put them down ? wow! maybe my hundreds of stab attempts are just_that_innacurate.
I love the mod bro, dont get me wrong. just fix your bloody zombies :)
Probably the best GldSrc mod ever made! GJ!
Kick ***, props to you Paranoia team! I'm going to try this now :D
"I love the mod bro, dont get me wrong. just fix your bloody zombies :)"
Please open skill.cfg in the paranoia folder and make one small edit:
sk_zombie_health3 "800" to sk_zombie_health3 "500"
I hope it will help to make these zombies not so invincible. :)
Making them OP would also make them scary, even if they would have the ability to be fast as **** with the animations going apeshit like the Twitchers would in AOM: DC, having an ability to kill players with a one-hit kill like a user of Absolute Strength, it would be scary as **** that people would crap their pants at this. :D
Especially if the sound was up all the way, oh yeah. It would may sound silly and hilarious, but I guarantee this would strike fear in a relentless way. Be free to use your imagination on what the situation looks like, that's the level we're at.