World with mix of many different nations. Imagine Star Wars fighting with Sauron, Steampunk conspiring against XV century Europe, Aliens fighting Djiniis, Orc fighting Morloks, Uruks fighting agains Alien Pirates! Swords, Axes, Lightsabers, Flintlock, Laser Cannons, Plasma Blasters, Arqebusiers, Blunderbuses, Antique Shields and Energy Fields, Crossbows, Magic Staves and Bows, Arrows, whatever you can imagine - now in one, huge mod with exceptional mechanics. What is it? This is Paradigm Worlds mod for Mount and Blade: Warband.

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Poll: What is the WORST race of Paradigm Worlds? (29 votes)
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Paradigm Worlds - WORST - race (Games : Mount & Blade: Warband : Mods : PARADIGM WORLDS : Forum : Paradigm Worlds - New Ideas, Concepts : Paradigm Worlds - WORST - race) Locked
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Apr 30 2020 Anchor

With current race setup Paradigm Worlds are at full capacity. Now, to introduce new race, one of 'old' races has to be replaced. In that situation, which one is so bad that it deserves to be replaced? Any argument will do, bad look, not interesting, not really playable... What do you think?


Edited by: karolgrodecki

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Devmonion PARADIGM WORLDS DEV

Apr 30 2020 Anchor

"Female Human" should be replaced.

First of all, why only the Human race has a female counterpart?
All races in this game are ''unissex'', you don't see a female orc or male orc, they're all just orcs (and it works perfectly fine this way).

Second, "Human Females" are classified as beautiful by the other races, but why would other species classify human females as attractive?
This is innacurate and discrepant according to biology.

Third, "Human Females" are classified as beautiful thus gaining a manipulation bonus. But not all females are born beautiful.

Fourth, there is already the human race in the game. We should replace the "Human Female" slot for another race.


May 1 2020 Anchor

Orc or Uruk, they both similar race.

Edited by: petroc

May 1 2020 Anchor

Klauss makes a good point. Human Females are kind of redundant.

May 2 2020 Anchor

All right, this is good argumentation.

But: I don't negate possibility of at least option to choose gender for other races. In that situation we would need back female again.

Also let me explain why human females are considered as beautiful by other races. I used this pararell: Steven Runciman in his book about crusades writes about slave prices in those times. In arabic world most expensive were european females. They were just expected to remain in good shape for longer time, and they were just priced for their beauty. On the same basis I think that creatures may be interested in human females. Something like expensive rarity.

I am sorry for being harsh, I am not racist or anything. My logic is based on history and deduction, and harshness comes only from very bad english.

Now, which new race? Look here

Edited by: karolgrodecki

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Devmonion PARADIGM WORLDS DEV

May 2 2020 Anchor

But how are you going to add 2 genders for each race if MB's engine has a race limit?

About the european slaves we must take in consideration that the arabs were also humans, so they indeed would be interesseted in human females from Europe.
I know its possible for some species to be attracted to other species (examples being furries, zoophiles and natural hybrid reproduction) but it is unlikely.
Each species has its tastes on what it considers attractive and probally not all species would be attracted to specifically a human female.

We should grant the '' Manipulation bonus '' not to something classified as ''beautiful'' but actually to something more realistic, such as insectoids that develops extremely complex social structures and behaviours, thus gaining the ability to persuade more easily.

Or any other idea we can create.

Edited by: KlaussMarcellus

May 2 2020 Anchor

But how are you going to add 2 genders for each race if MB's engine has a race limit?

- Warsword (warhammer mod) somehow managed to do it. There are known ways, they are just very very timeconsuming. Generally I can come with solution, not in visual (of course, there can be armors used by 'ladies' troops or lords) or face difference (however in a way it is also possible) but in mechanic. For instance troops have slots. I can reprogram all scripts not use troop_get_type (which gives back race to engine) but something like if troop_slot=male then.... and if troop_slot=female then....

Problem is in this little, tiny detail -> I can reprogram all scripts re-programming all scripts that have something to do with gender = lot of time


- We should grant the '' Manipulation bonus '' not to something classified as ''beautiful'' but actually to something more realistic, such as insectoids that develops extremely complex social structures and behaviours, thus gaining the ability to persuade more easily.

-ok, good argumentation. Manipulation bonus can be granted for strength of pheromeones, it is already working in [negotitations] so it is rather a question to decide which races should have strong / weak pheromones. Or even divide that to pheromone power and pheromone efficiency like manapool and mana-power. However maybe it is too complicated...

Edited by: karolgrodecki

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Devmonion PARADIGM WORLDS DEV

May 2 2020 Anchor

Hmmm that's true. Peharps you could contact the Warsword devs and try to discover how they managed to overcome the Engine limitation.
Or you could try to see the game's files and see how they did it.

If that's the case then we should't be removing any races, we should maintain them and add more and more races to make the mod more complete and immersive.
It will take a long time, but it will be better in the long run.

The more, the better.

May 2 2020 Anchor

oh no. please don't get rid of human females. I love my sexy seductresses.

May 3 2020 Anchor

Peharps you could contact the Warsword devs and try to discover how they managed to overcome the Engine limitation.
Or you could try to see the game's files and see how they did it.

To clear thing with races.

There is a file that keeps info about max 13 skeletons. Each 'skeleton' is a set of bones, on which you can place one 3d model of legs, arms, body and head. This skeleton is what we call race. But to each skeleton you can link as many FACE skin textures as you want.

What it means? You can have max 13 models. This is limitation. Now let say I want two kinds of elves, good elves and bad elves - called Pikts. I can make ten faces of 'good' elves, ten faces of 'bad' elves and link them to elf-skleton. Then edit troops so all good elves have faces from 1-10 for instance, and all bad elves faces from 11-20. This way we can have 2 kinds of elves and more races this way. The only problem here is that in creation character menu player can pick evil-elf, and then pick good-elf face.

So in other worlds, we can have max 13 races, but unlimited (theoretically) sub-races, gender-races, and so-on. I don't have to contact warsword to ask them, how they did it, because I know how.

Edited by: karolgrodecki

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Devmonion PARADIGM WORLDS DEV

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