it simply requires zdoom v2.8.1 , heretic.wad (I think you can still buy it from raven or dl it from steam or what ever it is you do these days) and the rest is history.
In late 2014 sgt shivers made a texture add on to further quake-up the heretic maps.
I also knocked up three new quake themed skies for each episode!
Although not necessary to run, I feel the texture pack enhances the whole quake/heretic mash up nicely and adds further quakeyness to the stock heretic levels. In fact its amazing how different they feel with new textures!
So to run the mod with standard textures your heretic cmd-line should look thus:
zdoom.exe -file quake-dih_3.pk3
and with textures:
zdoom.exe -file quake-dih_3.pk3 -file textures_dih.pk3
and with added quake monster randomiser:
zdoom.exe -file quake-dih_3.pk3 -file textures_dih.pk3 -file monsters_dih.pk3
oh, and gzdoom users should add the file GL_skies.pk3 after the textures. (not vital but totally worth it)
for those who may not know, zdoom limits the textures to the heretic palette. gzdoom does not.
that is why the skies are a rather plum-purple shade in the textures_dih.pk3 file.
however, gl_skies.pk3 has sky textures in the familiar pastel-magenta shade you will remember from quake and as such are much nicer visually and fit in with sgt. shivers textures when playing in gzdoom. but gzdoom only. they simply look like shite in zdoom...
for help look though the info section in the in-game menu when playing (or fress f1 and then enter to scroll through)
oh, and for those who don’t like surprises here is a list of what replaces what in the game;
gauntlets - grenadelauncher
wand - shotgun
crystal – single shotshell
geode - shellbox small
xbow - supershotgun
arrows - shellbox small
quiver - shellbox big/rockets small
dragonclaw - nailgun
claworb - nails small
energy orb - nails big/rockets small
hellstaff - supernailgun
lesser runes - nails small
greater runes - nails big
mace - thunderbolt
maceammo small - cells small
maceammo big - cells big
phoenix rod - rocketlauncher
fire orb - rockets small
inferno orb - rocketsbig
vial - stimpack
flask - medkit (but portable as flask is)
tome - quad damage
ring - pentagram
armour - quake armour
dropped ammo – nails, shells or rockets in a backpack
your fatigue was enormous. after scouring the four realms for the ancient runes, vanquishing untold horrors and despicable mutants, only to face the mother of them all; shubb niggurath, overwitch of the dark demense and defeat her once and for all, via a handily positioned slipgate.
Now you were ready to get back to earth to do a whole lot of nothing for a hell of a long time.
After a surprisingly quick debriefing back at slipgate command you return home in your pickup, satisfied at a job well done. Shubb niggurath was gone, the runes safely stored in stasis back at slipgate command and early retirement seemed more than welcome now... so why didn't you feel safe...
the Apsotatic pact.
it had not escaped shubb nigurath's notice that the slipgate system opened doors to more than just the known realms of old.
with the earthlings mounting a counterstrike, it was time for a little insurance policy.
A long vanquished demi-god of the serpent-riders-three seemed a likely candidate for a new ally.
the simple matter of his ressurection via the power of the runes ensured complete control over her new puppet.
with the help of a few of her minions, D'sparils lands were restored to their former glory, albeit forever tainted and twisted by the dark powers of quake, ready for reoccupation of his forces.
filled with new technologies and artifacts stolen from earth by shub niggurath's underlings.
and there, as a slave in his own rebuilt kingdom, D'sparil awaited his mistress' call...
You'd barely been home a week when the desperate calls of the general came through early one morning. urgent information regarding the slipgate incident requires your immediate attention.
guess shubb nigguraths not done with you yet.
Hot-tailing it back to the base the damage around makes it clear there's recently been a rather nasty firefight. the general lays it all down.
seems they managed to capture one of the invaders alive enough for "interrogation".
"shubb niggurath's death has sparked a major power struggle resulting some interdimentional asshole call D'sparil causing a ruckus, seems he's in dire need of a good ass-kicking." at least thats how the general put it
"apparently his entire army is psychicly linked to him. kill D'sparil and its all over..."
you know whats coming. its obvious.
"...you're the best man for the job, son. noone else has ever come back from a slipgate mission in one piece."
you simply nod and go to gear up. retirement is looking anything but quiet so far...
as you approach the awaiting slipgate pad you summarise the situation with the general. "so, I go through the gate, kill all the badguys, assassinate this D'sparil and save the world..."
"just another day at the office for you, eh son?" smiled the general
"it shouldn't get old general..."
you pump your shotgun and step through...
yep, finally got some more done on the dih bestiary, the shambling hoards of undead are here and desperate to pummel you to death with their own gibs...
the official soundtrack to descent into heresy is here at last!
new visuals and minor edits to weapons functions. and a new xhair...
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The official soundtrack to Quake Descent into Heresy is here! this is a third party add-on for DIH by Legend
Nightfright from the zdoom forums has created an alternate fullscreen-hud. its great so here it is!
This is just a tiny addon for OSJC's Quake: Descent Into Heresy that replaces the liquid textures (e.g. water, slime, lava) with ones more truer to Quake...
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