Patch for Shrak for Quake v2.1
PatchAfter digging deep into QuakeC and de-/recompiling processes, here is the result of my restauration efforts for the "Shrak" TC by Quantum Axcess. The...
Shrak (branded as: Shrak for Quake) is an unofficial commercial total conversion mod developed for id Software's Quake by Quantum Axcess. It was released on January 30, 1997. Humanity has lost control over Earth... Mutants that were created during last conflicts, have completely gotten out of control. Humans were forced to flee from the planet and watch as their home was overrun by mutants and the ones, who joined them... Soon situation became even more dire. Unorganized mutant actions became organized: someone or something named "Shrak" have united them and started rebuilding Earth as a gigantic military base. You were sent back to Earth in order to reveal the mystery about "Shrak" and report it back: this should help to keep things contained on Earth... Except that your ship have crashed and will not fly back anytime soon. The game features a hub level from which you depart to different levels and to which you may return after completing them.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
After digging deep into QuakeC and de-/recompiling processes, here is the result of my restauration efforts for the "Shrak" TC by Quantum Axcess. The...
Shrak for Quake - texture fix applied, patch v2 installed, music included for modern Quake engines.
Bounce. Climb. Hook. Re:Mobilize is a Quake modification that introduces three new movement-based mechanics to the game, opening up devious new challenges...
A simple singleplayer recreation of a handful of the Quake 1 Campaign conversions that were found in Valve's Deathmatch Classic and the cancelled Threewave...
This MOD is a (much needed) graphical overhaul for Quake 1.5 Public Beta 1: a set of texture-replacements taken from other MODs and here and there on...
The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed...
Quake 64 ported to the PC. Yes, I know there's an official version released alongside the Quake remaster, but I was almost done with my attempt at porting...
An Egyptian ruin with a dark secret. Contains a story, lots of quad runs, randomized elements, and plenty of secrets.
I'm having issues where in Quakespasm Spiked the weapon models just don't show. Not sure what the problem is as all other mods (even Malice) work fine.
Same problem. Additional problem is that i could not start Shrak with vkQuake and Ironwail... Somethinsomething *.mdl is missing...
I was able to fix that issue (on Ironwail) by leaving the original Shrak's PAK0.PAK file as-is, without replacing it. Then increased the number on the two .PAK files from this mod before adding them to the folder. So the mod's PAK0.PAK became PAK1.PAK, and the mod's PAK1.PAK became PAK2.PAK. That way they load in the right order, but the missing files are still there to be found in the original PAK0.PAK file.
thanks i dl this and malice
This comment is currently awaiting admin approval, join now to view.
Works flawlessly on Quakespasm and Mark V, but on Quakespasm Spiked the head gib textures are all messed up, any way to fix this?
It works in Mark V. Must be fixed through the port. I remember making the same bug report for Mark V and Baker corrected it. Hint: The culprit model is named h_zed.mdl internally.
will you do this for malice?
Did it.