Shrak (branded as: Shrak for Quake) is an unofficial commercial total conversion mod developed for id Software's Quake by Quantum Axcess. It was released on January 30, 1997. Humanity has lost control over Earth... Mutants that were created during last conflicts, have completely gotten out of control. Humans were forced to flee from the planet and watch as their home was overrun by mutants and the ones, who joined them... Soon situation became even more dire. Unorganized mutant actions became organized: someone or something named "Shrak" have united them and started rebuilding Earth as a gigantic military base. You were sent back to Earth in order to reveal the mystery about "Shrak" and report it back: this should help to keep things contained on Earth... Except that your ship have crashed and will not fly back anytime soon. The game features a hub level from which you depart to different levels and to which you may return after completing them.

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Patch for Shrak for Quake v2.1

Patch for Shrak for Quake v2.1

Patch

After digging deep into QuakeC and de-/recompiling processes, here is the result of my restauration efforts for the "Shrak" TC by Quantum Axcess. The...

Shrak icons

Shrak icons

Other

A collection of desktop icons for Shrak for Quake.

SHRAKv2 textures fixed

SHRAKv2 textures fixed

Full Version 3 comments

Shrak for Quake - texture fix applied, patch v2 installed, music included for modern Quake engines.

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xvertigox
xvertigox - - 37 comments

I'm having issues where in Quakespasm Spiked the weapon models just don't show. Not sure what the problem is as all other mods (even Malice) work fine.

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GenericJohnDoe
GenericJohnDoe - - 13 comments

Same problem. Additional problem is that i could not start Shrak with vkQuake and Ironwail... Somethinsomething *.mdl is missing...

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Scottage
Scottage - - 1 comments

I was able to fix that issue (on Ironwail) by leaving the original Shrak's PAK0.PAK file as-is, without replacing it. Then increased the number on the two .PAK files from this mod before adding them to the folder. So the mod's PAK0.PAK became PAK1.PAK, and the mod's PAK1.PAK became PAK2.PAK. That way they load in the right order, but the missing files are still there to be found in the original PAK0.PAK file.

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nixosgl
nixosgl - - 39 comments

thanks i dl this and malice

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Guest
Guest - - 700,042 comments

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Quiver333
Quiver333 - - 70 comments

Works flawlessly on Quakespasm and Mark V, but on Quakespasm Spiked the head gib textures are all messed up, any way to fix this?

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Guest
Guest - - 700,042 comments

It works in Mark V. Must be fixed through the port. I remember making the same bug report for Mark V and Baker corrected it. Hint: The culprit model is named h_zed.mdl internally.

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Guest
Guest - - 700,042 comments

will you do this for malice?

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Quiver333
Quiver333 - - 70 comments

Did it.

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