Patch for Shrak for Quake v2.1
PatchAfter digging deep into QuakeC and de-/recompiling processes, here is the result of my restauration efforts for the "Shrak" TC by Quantum Axcess. The...
Shrak (branded as: Shrak for Quake) is an unofficial commercial total conversion mod developed for id Software's Quake by Quantum Axcess. It was released on January 30, 1997. Humanity has lost control over Earth... Mutants that were created during last conflicts, have completely gotten out of control. Humans were forced to flee from the planet and watch as their home was overrun by mutants and the ones, who joined them... Soon situation became even more dire. Unorganized mutant actions became organized: someone or something named "Shrak" have united them and started rebuilding Earth as a gigantic military base. You were sent back to Earth in order to reveal the mystery about "Shrak" and report it back: this should help to keep things contained on Earth... Except that your ship have crashed and will not fly back anytime soon. The game features a hub level from which you depart to different levels and to which you may return after completing them.
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After digging deep into QuakeC and de-/recompiling processes, here is the result of my restauration efforts for the "Shrak" TC by Quantum Axcess. The...
Shrak for Quake - texture fix applied, patch v2 installed, music included for modern Quake engines.
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I'm having issues where in Quakespasm Spiked the weapon models just don't show. Not sure what the problem is as all other mods (even Malice) work fine.
Same problem. Additional problem is that i could not start Shrak with vkQuake and Ironwail... Somethinsomething *.mdl is missing...
thanks i dl this and malice
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Works flawlessly on Quakespasm and Mark V, but on Quakespasm Spiked the head gib textures are all messed up, any way to fix this?
It works in Mark V. Must be fixed through the port. I remember making the same bug report for Mark V and Baker corrected it. Hint: The culprit model is named h_zed.mdl internally.
will you do this for malice?
Did it.