About

write at any of these to chat / know more about modding progress:

Introduction

Orbis Regnum aims to simulate globalization from 1908 to 2036, as well as an expanded timeline with many scripted possible outcomes.

The goal is to loosely recreate the evolution of geopolitical, military, and economic competitions of the great powers and developing countries during World War I, World War II, Cold War, Decolonisation, the unipolar and multipolar worlds, and eventually, a shattered-world scenario, enabling all required historical countries, as well as separatist movements, confederations, cultural, economic, ideological, and religious unions, and therefore, superstates and post-nations too.

There will be a modernization of many concepts from the base game, attempting to recreate contemporary immersion in global political dynamics. Certain base game ideas will also be replaced to function better in an attempt to simulate the political complexity of the modern world.

Expected beta features

  • Political leaders instead of political parties.
  • New ideologies representing the political spectrum of the 20th and 21st century.
  • Cabinets and 'ministers', and a bigger new technology system represented as 'cabinet projects' instead.
  • Urban centers and economy based on services. Simpler concepts too.
  • Unpredictability for every run, expecting different results because of randomisation in events.
  • Immersive alternative history, maintaining railroaded outcomes through scripted events.
  • Functional UN voting (could change depending on real-expectations of modding)
  • Colonial nations and focus on decolonisation, as well as developing nations.
  • A lot of new cultural unions. (Included many fictional)
  • National constitutions, constitutional reforms, and hopefully, legislative elections.
  • Religions replaced by National Values instead, altering how pops feel about the world.
  • Lots of new events, depending on legislation and political leaders personality and agendas.
  • New interface.
  • New skins for military units. Probably no tanks or airplanes, just the infantry one.
  • Confederations and regional blocs, such as EU, etc. Possible unification.
  • Lots of new cultures. Possibility to build a national or pan-national identity from post-colonial cultures.
  • Diplomatic relations changing dynamically on factors such as ideology, speeches, etc.
  • Ideological blocs, such as Axis, Allies and Comintern during WW2, but also Cold War and modern-day.
  • Ideologies treated as political parties, so losing elections can feel like a big mistake.
  • Espionage events, decisions, and some flavour too.
  • New flag types for different types of governments and geopolitical alignments.
  • Flavour changes to make the game feel more like a geopolitical simulator of the last two centuries.
  • Specific attention for each region and nation through eventual updates.

Current goals

These are the modding goals before having a public release:

  • 1908 history files (around 20%)
  • Urban Centers (around 65%)
  • Essential events and decisions for early game (nothing yet)
  • Initial political leaders for each region (around 35%)
  • Migrations and pops behaviours (nothing yet)
  • Casus bellis and rebel types (nothing yet)
  • Functional services economy (around 10%)
  • Tech tree (15%)

Status (Pre-alpha)

Current version is v0.3.0, which isn't the first pre-alpha build we've had. The mod has had already quite a large tested work, but it is now we're finally making a package and starting to debug as much as possible to have a better-semi-stable release eventually. Currently, the mod is not there yet and KIND-OF-STABLE. Most of stuff done so far works, but sometimes, random crashes happen.

Team

We accept people interested in working with us. We're looking for collaborators mostly, as I can do most coding and mapping at the moment, and due the ambitious (and unstable) nature of the project, I prefer to keep it that way for now. However, if you still want to reach out and become part of the team, contact me through private message. Especially if it's for working on any of the current goals.

In general, what we most need is help for researching and flavour, how to distribute pops, what legislation should have which countries, what leaders or events should they have, what cultural unions do you think would come alive during the first half of the 20th century, etc. So, if you have ideas that you want to share, please, mention it on the forum! We will discuss about it and consider it while working on the history and events files, or anything related to flavour for each nation and region.

Thanks

To the teams of NWO, CWE, GFM and TGC. Guys, I've been playing your mods for years now. Thanks a lot. I hope this mod can be as half as good as any of what you guys did! Also GPT-4, because it's been helping a lot with some stuff, including research and graphic assets. (Though do AIs count when giving thanks anyway?)

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ORBIS REGNUM

The Global Kingdom

Pre-alpha progress: 40%


Hey guys, this time I won’t be posting a detailed article about one of the mod’s conceptual changes. Instead I’ll be talking a bit about the work I’ve done these last three weeks (somewhat vaguely, to save most of it for upcoming posts) and keeping score of the current progress so far. When the counter in the spoiler section reaches 100% I'll move the dev stage of the mod to alpha, and way closer to the beta I want to release around in a few months (most surely August).

I've talked with some friends who will be testing the alpha in around June (or a bit later if necessary). If you're interested in joining this group, write me at libertinox4Y@proton.me, or in twitter / reddit. Also, I've made a discord server but I don't use discord that much, so any patience / help in there is appreciated, as this is the reason I haven't made it public yet, sorry. If you want an invite, join the group or simple collaborate, feel free to send a message. I'll finish the details and probably make it public by next weekend.

20240125155918 1

An old screenshot from a way earlier stage. Support for the Sprites Pack DLCs will be added in case you've bought them, and will also be extended to more nations so earlier warring can feel more epic. (Beware the assets won't be distributed to avoid violating PDX policies, so make sure to get them on one of the Steam sales)


Anyway, let’s start with last week's work and talk about the map and the provinces, as I’ve been adding a bunch of new provinces into the mod to be able to simulate modern-day economies based on services, and these are the ‘urban areas’, the administrative core of the metropolitan areas. Put simply: the cities themselves, surrounded by the greater areas (current vanilla provinces) where pop's live and produce industrial or agricultural goods, etc. I’ve thought some may see this as a perhaps conflictive addition to the mod, thus I've preferred to announce it as subtle as possible, as I really don’t want to scare anyone who might consider it ‘ugly’, ‘out-of-place’, or whatever. Fugly, short and simple.

However, I really like it, and considered it very much necessary for a proper simulation of how geopolitics works in an urban/interconnected world, and how life these days can be so radically different in urban metropolitan places as it is in rural ones (how this affects politics too) and so, I had to make it work one way or the other, and obviously, the most important reason was to construct parallel main core for the whole service economy concept of which I'll tell more in its own article, but anyway, lots of the world’s largest cities are already in the map, with all requirements like climate or continents added, trade goods (services), regions, etc:

modlog1 cities1

They are absolutely playable since quite a while, with related crashes reduced to zero now, during the first week of the addition. I did come up with an interface glitch, some nightmarishly game-killer stuff, just a few days ago, but solved immediately thanks to good-almighty-constant organisation. If it ever happens to you while modding provinces: check your duplicates in map files.

As for general modding progress, this weekend’s count would be 312 cities already up and running (unpopulated, as I haven’t do pops yet), and I still need to do at least around a hundred more to cover the capitals of all nations (the remaining) as well other necessary cities depending on specific economy sizes. There are a bit more new provinces as I also tweaked and play to create some new borders, but left it for later:

(List of largest cities, Urban area, Population, Metropolitan area, World's largest urban areas in 2020, and more)

Again, I’ll talk more about cities later on, but if you like the concept, rest assured it’s going very well so far with a lot of work done already. I’ve also added some flags, including Russia and modern Germany, as seen in one of the latest screenshots. I did Andorra because I had to do the province and anyway, one of you guys in here asked about it and I thought it’d be cool:

20240424071741 1

The Vatican has also been worked a bit this week. There was some slight localisation adjustments, but nothing too fancy to tell. Also, I worked on my excel files to calculate pops distribution of the map now that I’m getting closer to finishing essential new provinces. Along this, I think I may finally have the first branch of the defence ministry tech tree designed and listed. We’ll see.

Anyway, I think that’s it for this weekend. I’ll be sharing a bigger post anytime soon. Take care, and thanks for staying in touch. Lib, out.

---

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A small pic of Northern Africa borders at the beginning of the bookmark of 1908, the initial one. Protectorates and colonial nations will be playable as substates of the colonial empires to make the starting phase of the game (and the eventual decolonisation) more interesting, adding its own challenges and development/identity path to each real-life or alt-history independence movement.


Orbis Regnum: 'Leaders, parties, and their agendas'

Orbis Regnum: 'Leaders, parties, and their agendas'

News 2 comments

Diary #2: About political leaders, political parties, and their conceptual evolution and adaptability through the geopolitics of the 20th and 21st century...

Orbis Regnum Mod --- THE GLOBAL KINDGOM

Orbis Regnum Mod --- THE GLOBAL KINDGOM

News 2 comments

Diary #1: Introduction to the mods ideas and goals.

Post comment Comments  (0 - 10 of 25)
Guest
Guest - - 690,263 comments

когда выйдет мод?

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Libertino Creator
Libertino - - 16 comments

В этом году. Бета-версия.

Reply Good karma+2 votes
Usernas
Usernas - - 18 comments

а когда именно?(()))))))))))0)0))0

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Libertino Creator
Libertino - - 16 comments

У серпні.

Reply Good karma+1 vote
Guest
Guest - - 690,263 comments

Will Monaco, Andorra, Liechtenstein, San Marino, Vatican, Gaza, Palestine, South Ossetia, Abkhazia, Transnistria be in the game? It would be interesting, these microstates.

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Libertino Creator
Libertino - - 16 comments

Yes, microstates will be in the mod and in fact, the Vatican has already been added as for being one of the vanilla nations. Andorra's territory is also added, I just happen to did it a few days ago. About all the others mentioned, they will be added hopefully on the first beta.

Reply Good karma+2 votes
Guest
Guest - - 690,263 comments

como juego

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Libertino Creator
Libertino - - 16 comments

Aún está en desarrollo, pero este mismo año saldrá la primera beta y entonces se podrá bajar junto a las instrucciones de instalación y demás. Mas o menos en tres o cuatro meses...

Reply Good karma+1 vote
jcorkill01
jcorkill01 - - 4 comments

Is the mod released yet?? If yes, where and how do I download it?? If no, when can we expect it to be released?? Plus why doesn't start in the 1830's?? do you plan on adding the 1830's??

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Libertino Creator
Libertino - - 16 comments

Hey there, I expect to drop a 'smooth' beta this year in a few months, hopefully around august, but I'm still checking when exactly. If all goes well, I might drop an alpha release too earlier, but I'm not too sure about it yet, as I don't want to spoil the first public release with random crashes happening or too much instability.

About the 1830s, I don't think it will ever happen for the eras being too different and this mod being way too modern-day-centered. I've dreamed (nightmares more of xd) about a 1786-2036 continued run, but maaaaaaan... that's way too crazy and obsessive to mod XD. So no for at least ten years jajajajaj...

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